Jaeger (LWR)

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   Jaeger

MEC variant of the Scout and Sniper classes. The Jaeger is designed for fire support, with the best aim progression of any class in the game (tied with the Sniper), and a plethora of offensive perks to increase damage. Jaegers' main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.

Primary Weapon: MEC Primary Weapons
Secondary Weapon: MEC Secondary Weapon Systems
Class-Limited items: MEC Equipment items


Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
Hunter
Hunter
Standard shots that hit targets at full HP cost 0 AP. Grants Combined Arms.
Combined Arms
Combined Arms
Grants +1 damage to all weapons and equipment. Officer's provide this to the entire squad. Officers gain +1.3 mobility and +1 Command.
RANK CORPORAL.png
Lance Corporal
Rapid Fire
Rapid Fire
Take two shots with your primary weapon against a single target in quick succession. Each shot carries a -5 aim penalty per tile away.
Close Combat Specialist
Close Combat Specialist
Grants a reaction shot at any enemy within 4 tiles that acts or moves >1 tile. Basic reaction shots bypass half of cover def and cannot crit. One shot per enemy each turn. Only activates on the enemy's turn.
Bull Rush
Bullseye
Steadying a weapon costs only 1 AP.
RANK SERGEANT.png
Corporal
Squad sight
Squadsight
Allows firing around some obstacles and beyond 18 tiles at targets with a spotter (an unconcealed ally at 0 AP that can see the target) with -2 aim for each tile further than 18. Grants Low Profile.
Opportunist
Opportunist
Reaction shots bypass cover DR and can critically hit. Reaction shots from sniper and strike rifles gain +50% weapon damage.
Jetboot Module
Jetboot Module
When activated, grants +2 mobility and the ability to jump to normally inaccessible heights for the rest of the turn. 2 turn cooldown.
RANK LIEUTENANT.png
Sergeant
Killer Instinct
Killer Instinct
Critical hits from the primary weapon deal 175% damage.
Aggression
Aggression
Grants +15 crit per enemy in sight.
Bring 'Em On
Bring 'Em On
Grants the primary weapon additional damage equal to 1 + half the number of enemies in sight.
RANK CAPTAIN.png
Tech Sergeant
Vital Point Targeting
Vital Point Targeting
Shots against humans and autopsied biological aliens deal 30% more damage when they are steadied or against targets not protected by cover (50% more damage if they are within 1.5 tiles, regardless of cover or being steadied).
RANK MAJOR.png
Gunnery Sergeant
Lone Wolf
Lone Wolf
Grants 10 aim, crit, and defense if not within 6 tiles of an allied unit.
Awareness
Awareness
Provides +30 defense and steadied weapons do not become unsteadied after taking damage.
Shock-Absorbent Armor
Shock-Absorbent Armor
Grants proximity-based DR if the damage is within 10 tiles (+5% DR per tile up to +50% at point blank).
RANK COLONEL.png
Master Sergeant
Extra Conditioning
Extra Conditioning
Grants +1 armor HP, +0.6 mobility, and a 10% chance for all end-in-idle actions to cost 0 AP.
Shadowstep
Shadowstep
This unit does not trigger non-suppression reaction shots when moving. Grants +0.6 mobility. After repositioning, grants +30 crit until next turn.


Stat Progression

Rank Attribute Gains
Health
Aim
Mobility
Will
RANK SQUADDIE.png   Specialist - +3-9 +0.6 -
RANK CORPORAL.png   Lance Corporal - +1-3 - -
RANK SERGEANT.png   Corporal - +1-3 - -
RANK LIEUTENANT.png   Sergeant - - - -
RANK CAPTAIN.png   Tech Sergeant - - - -
RANK MAJOR.png   Gunnery Sergeant - - - -
RANK COLONEL.png   Master Sergeant - - - -
Total Health
-
Aim
+5-15
Mobility
+0.6
Will
-

Predictable Potential:

Rank Attribute Gains
Health
Aim
Mobility
Will
RANK SQUADDIE.png   Specialist - +6 +0.6 -
RANK CORPORAL.png   Lance Corporal - +2 - -
RANK SERGEANT.png   Corporal - +2 - -
RANK LIEUTENANT.png   Sergeant - - - -
RANK CAPTAIN.png   Tech Sergeant - - - -
RANK MAJOR.png   Gunnery Sergeant - - - -
RANK COLONEL.png   Master Sergeant - - - -
Total Health
-
Aim
+10
Mobility
+0.6
Will
-

Tactical Advice

Sample Builds

Shooter Jaeger

To Be Added

--OLD-- Sample Build: Lock N' Load -> Critical System Targeting -> Executioner -> Bring 'Em On -> Jetboot Module -> VPT

Recommended Equipment: Battle Computer, Ammo Module, HMEC

Notes:

See also