This standard issue grenade has an accurate and sophisticated timer for precision control.
Source: Terror From The Deep Ufopaedia
(h x w)
|1 × 1|
|Damage||50 High Explosive|
The Magna-Blast Grenade is X-COM's basic underwater hand grenade. It is identical to the old Grenade but also has a stronger protective casing.
The Magna-Blast Grenade is the weakest of the grenades in Terror From The Deep but is relatively cheap to buy and light to carry. It is a good for training weak or inaccurate aquanauts.
Like all standard grenades, it features a timer system where you can set how many half-turns must pass before it will detonate.
A new feature introduced in Terror From the Deep are tougher grenade cases that make them impervious to explosions that are of equal or lesser power. This introduces a new grenade tactic that helps mitigate the Magna-Blast Grenade's weak damage. Multiple grenades can be primed and deployed on the same target on the same turn for increased damage. You can also adjust the timers so that the grenades can explode at different times, such as before the aliens start their turn, and then another immediately after the turn ends.
For a more detailed explanation on various grenade particulars, such as the grenade timer, refer to: Understanding Grenades
Underwater Grenade Physics
Magna Blast Grenades and all other grenades in Terror From the Deep do not suffer from water resistance and can be thrown under water as easily as if they were on land. As this completely goes against physics as we know it, this requires some suspension of disbelief. To even attempt to explain it would require a healthy dose of 'making stuff up'. Just ignore it and enjoy the game.
Magna Blast grenades are good a beginner weapon for rookie aquanauts. They are easy to use and don't require a great deal of combat skill to use effectively and will also help train the Aquanauts strength and firing accuracy. Good strength helps improve throwing range.
For beginners to using grenades in the X-Com series, be mindful of overhangs in the path of your grenade throwing arc as well as anything immediately above your aquanaut.