Marauder (LWR)

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 Marauder

MEC variant of the Assault and Infantry classes. Marauders are designed to get up close and personal, causing havoc at close range with point blank flanking shots, flamethrowers and kinetic strikes.

Primary Weapon: MEC Primary Weapons
Secondary Weapon: MEC Secondary Weapon Systems
Class-Limited items: MEC Equipment items


Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
Onslaught
Onslaught
The first use of kinetic strike each turn costs 0 AP, but prevents movement after use.
RANK CORPORAL.png
Lance Corporal
Brawler
Brawler
Grants +30% DR when within 4 tiles of the enemy. Grants Opportunist.
Opportunist
Opportunist
Reaction shots ignore DR from cover and can crit.
Rapid Reaction
Rapid Reaction
Allows 3 reaction shots during overwatch and allows reaction shots to trigger against units that started outside of LoS.
Reactive Targeting Sensors
Reactive Targeting Sensors
Grants a reaction shot with +50 aim at the first enemy who attacks this unit each turn. Also grants Opportunist.
Opportunist
Opportunist
Reaction shots ignore DR from cover and can crit.
RANK SERGEANT.png
Corporal
Fortified
Fortified
Grants immunity to critical hits, +1 DR, and Steadfast.
Steadfast
Steadfast
Grants Immunity to panic (except from flames or psionics) and reduces the chance to be hit by psionic attacks and overpower by 20%.
Lock N' Load
Lock N' Load
Reloading any weapon costs only 1 AP.
Jetboot Module
Jetboot Module
When activated, grants +2.5 mobility and the ability to jump to normally inaccessible heights for the rest of the turn. 1 turn cooldown.
RANK LIEUTENANT.png
Sergeant
Shock-Absorbent Armor
Shock-Absorbent Armor
Grants proximity DR if the target is within 15 tiles (+2% DR per tile up to +30% at point blank).
Ready For Anything
Ready For Anything
At the end of each turn, if this unit is idle and has ammo, overwatch activates.
Vital Point Targeting
Vital Point Targeting
Shots against humans and autopsied biological aliens deal 50% more damage if they are uncovered.
RANK CAPTAIN.png
Tech Sergeant
Close Combat Specialist
Close Combat Specialist
Grants a reaction shot against any enemy who acts or moves at the same elevation within 4 tiles. Reaction shots cannot crit (without opportunist) and ignore cover defense.
RANK MAJOR.png
Gunnery Sergeant
Awareness
Awareness
Grants +10 defense (+20 more if steadying or overwatching). Doubles the Combat Readiness and In The Zone attribute bonuses.
Executioner
Executioner
Grants +20 aim, +20 crit, and +1 damage against targets at or below half HP.
Aggression
Aggression
Grants +25 crit and +1 damage during critical hits.
RANK COLONEL.png
Master Sergeant
Extra Conditioning
Extra Conditioning
Grants +2 armor health, +0.6 mobility, and reduces fatigue times by 20%.
Killer Instinct
Killer Instinct
Grants +25% crit damage.


Stat Progression

Sample Builds

See also

Lone Wolf (EU2012).jpg
Long War Rebalance: Soldiers
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s