Marsec Heavy Launcher

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A guided missile launcher that can fire explosive or incendiary missles. It is an extremely devastating device and should be used with extreme caution. It is unwieldy because of its bulk and Agents with heavy launchers should at least be equipped with a supplementary weapon such as the Megapol Lawpistol.
Heavy Launcher

Heavy Launcher

Marsec Heavy Launcher.png
  • Size: 3 x 5
  • Weight: 9
  • Fire Rate: 0.5 r/s
  • Tracking Turn Rate: 20
  • Manufacturer: Marsec
  • Available: Week 2
  • Base Price: $800
  • Minimum Weekly Stock: 2
  • Maximum Weekly Stock: 4
  • Battlescape Score: 4
  • Style: two-handed

Ammunition Types

Heavy Launcher HE Missile
High Explosive
Marsec Heavy Launcher HE Missile.png
  • Size: 1 × 3
  • Weight: 4
  • Power: 90
  • Damage Type: Explosive
  • Blast Radius: 8
  • Ammo: 1
  • Range: 75m
  • Manufacturer: Marsec
  • Base Price: $40
  • Minimum Weekly Stock: 5
  • Maximum Weekly Stock: 20
  • Battlescape Score: 1
Heavy Launcher IN Missile
Incendiary
Marsec Heavy Launcher IN Missile.png
  • Size: 1 × 3
  • Weight: 4
  • Power: 90
  • Damage Type: Incendiary
  • Blast Radius: 5
  • Ammo: 1
  • Range: 75m
  • Manufacturer: Marsec
  • Base Price: $40
  • Minimum Weekly Stock: 5
  • Maximum Weekly Stock: 20
  • Battlescape Score: 1
  • Total Time: 55seconds
  • Flame Time Effective: 42seconds
  • Flame Time Extingushed: 12seconds
  • Unit On Fire: ~5seconds
Heavy Launcher AG Missile
Anti-Alien Gas
Marsec Heavy Launcher AG Missile.png
  • Size: 1 × 3
  • Weight: 4
  • Power: 90
  • Damage Type: Alien Gas
  • Blast Radius: 5
  • Ammo: 1
  • Range: 75m
  • Manufacturer: Marsec
  • Base Price: $700
  • Battlescape Score: 1
  • Effective Gas Time: 1seconds
  • Gas Dissipation Time: 16seconds all trace.

A large versatile missile launcher delivering three types heavy rockets with homing ability. Ammunition is large and heavy which limits an agent to five missiles each unless extras are carried by other agents. The launcher itself is very limited on the market but is not an issue since it is used as a support weapon due to restrictive ammunition quantities. Homing ability tracks large targets well but may not turn quickly to follow evasive units.
Note: accuracy is irrelevant since all weapons with homing ability track their target.
Explosive (HE) the strongest explosive available to X-Com which is used often, only surpassed in power by the High Explosive demolition charge, used to clear large areas of ground cover, severely damage hostiles from long distance and able to destroy building internals easily. High explosive missiles on the market may be limit the style of battlefield combat to more important targets. Will detonate Poppers if it is the kill shot.
Incendiary (IN) ammunition for engulfing large groups of hostiles in flames and to cause anyone on fire to flee in all directions. The effect is identical to other incendiary effects. Ammunition quantity is rarely an issue since hostiles on fire will be injured over time and only need to set on fire once their torso flames die down. Keep them burning! Extinguish flames with gas effect grenades or explosives. Will detonate Poppers if they die inside any fire.
Flame Time Effective = burning well, will damage units, set fire to torso, spreads if possible.
Flame Time Extingushed = flames are dying down until no more.
On Fire Time = flames on torso.
Alien Gas (AG) ammunition for killing large groups of alien lifeforms. Missiles are manufactured by X-Com.
Effective Gas Time = thickest and most effective gas cloud.
Note: Anti-alien gas heavy launcher missiles are only manufactured by X-Com. Marsec as the manufacturer is an error.

Apocalypse Insignia X-COM: Apocalypse: Equipment
Armor:Megapol ArmorMarsec ArmorX-COM Disruptor Armor
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas
Equipment:Mind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate Weapons