Medical Kit (Hardmode)

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Medi-Kit.gif

The Medical Kit is a researchable medical kit and a major improvement over its predecessor, the Field Medic Pack.

This iteration of the medical kit is almost identical to its vanilla counterpart, however it is conferred only with six uses of its medical instruments compared to the originals ten.

However compared to this kits predecessor, it represents a major improvement in weight reduction and double the medical equipment capacity. Due to the weight and size reduction this item is more capable of being proliferated amongst X-COM soldiers en-mass instead of being restricted to certain soldiers due to weight and size limitations.

The medical kit is succeeded by the researchable Advance Medical Kit

Stats

MedKit.png
  • Ammo: 6 charges each of healing, stimulants, and pain killers.
  • Size: 2 high x 1 wide
  • Weight: 5
  • TUs:
    • 10 per use of a charge.
    • 0 for diagnostic check only.
  • Manufacture Cost: $56,000, 2 Alien Alloys, 1 Elerium, 420 Engineering hours
  • Sell Price: $46,500

Effect

Healing will heal 1 fatal wound and recover 3 health points, stimulant will heal for 4 points of stun recovery and 10 units of energy per use.

Uses

The Medi-Kit has four functions:

  • Diagnosis: Red body parts show fatal wounds. Click on a wounded body part to display the number of wounds. If there is no living creature under the medic, or in the adjacent square in the direction the medic is facing, the diagnostic display does not activate.
  • Healing: Click on a body part that is wounded and then click on the 'Heal' button. One fatal wound will be cured and three health points restored. It has no effect when used on uninjured body parts.
  • Stimulant: This will restore energy (10 points) and reduce stun (4 points stun/use), thus it can be used to revive unconscious units. In order to revive an unconscious unit, you must stand directly over the body.
  • Pain killer: This will restore the morale of damaged units up to an amount equivalent to the soldier's lost health. There is no effect on uninjured units. The morale benefit for each unit of lost health can only be had once. (Further health loss will allow further morale benefit from pain killers).

Each dose from the Medi-Kit uses a fixed cost of 10 TUs. Bringing up the diagnostic panel costs 0 TUs.

See also

UFO Badge OpenXCOM Hardmode: Equipment
Armour: CoverallsArmoured VestAlloy Vest Personal Armour Power Suit (Reinforced) • Flying Suit (Reinforced)
Weapons: PistolTaser RifleShotgunSniper RifleHeavy CannonAuto-CannonGrenade LauncherRocket Launcher
Laser PistolScatter Laser Laser RifleHeavy Laser/AutoHeavy Laser/Sniper
Plasma PistolPlasma Shotgun Plasma Rifle Heavy PlasmaPlasma Sniper Small Launcher Blaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
GrenadeProximity Grenade Incendiary GrenadeFlashbang GrenadeHigh ExplosiveAlien GrenadeStun GrenadeFire Grenade
HWPs: Tracked ChassisAlloy Tracked ChassisHover ChassisWalker Chassis
Drones: DroneAlloy Drone