Mission Stats (LWR)

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Post-Mission Stats

The XCOM staff records a number of useful statistics after each mission is completed for the commander to analyze.

Display Pages

There are a number of different pages displaying different types of information. In order of appearance, these are:

Average Stats

A general summary of events during the mission. Includes a count of shots hit/total shots, luck score, number of reloads, damage dealt, damage taken, amount of healing, and number of tiles moved.

Top Performers

A list of the notable best and worst stats of individual XCOM units.

Shots Hit

A list of the total shots taken/shots hit for each XCOM unit, with critical hits listed in parentheses.

Damage Dealt

A list of the total damage done to aliens by each XCOM unit. The first number is effective damage, potentially including damage that exceeds alien HP, and the second number in parentheses includes damage absorbed (for example, from damage resistance).

Damage Taken

A list of the total damage done to each XCOM unit by the aliens. This does not include damage absorbed.

Damage Absorbed

A list of the total damage absorbed by each XCOM unit.

Luck(Effect)

A list of the luck score and effect for each XCOM unit. Luck calculations consider shots, critical shots and psionic abilities. This includes actions taken by the XCOM unit and actions taken by the aliens upon the XCOM unit. Luck score is the z-score for each XCOM unit. A z-score measures how many standard deviations a value is away from the mean. Luck effect, in parentheses, measures how many actions were successful compared to the expected result. An effect of + 2 means XCOM hit two more shots than expected from an average outcome.

Tiles Moved

A list of how many tiles each XCOM unit moved during the mission.

HP Healed

A list of how much HP each XCOM unit healed during the mission.