Mutated Reaper (Piratez)

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Tamed Reaper
Time Units 92
Stamina 120
Health 240
Bravery 100
Reactions 78
Firing Accuracy 40
Melee Accuracy 95
Throwing Accuracy 0
Strength 105
VooDoo Skill 0
VooDoo Strength 50


Armor: Front 28
Armor: Sides 28
Armor: Rear 28
Armor: Under 12
Melee Dodge None
Night Vision 16
Energy Recovery 30
Stun Recovery Normal


Mutated Reaper


2X2 Unit? Yes
Height Standing 23
Size HUGE
Bleed Immune? No


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
{{{charm}}}% 80% {{{burn}}}% 70% 100% 100% {{{daze}}}% 90% 35% 100% {{{anti-e511}}}% {{{bio}}}% {{{electric}}}% {{{emp}}}% {{{warp}}}% {{{mind}}}% {{{heat}}}% {{{cold}}}%


Bootypedia

Mutated Reaper

Putting a Reaper through a carefully-balanced diet of raw meat, chemicals and combat drugs will produce this enhanced, fierce breed: faster, tougher, greener but still pretty cuddly. Its denser muscle mass makes it less susceptible to piercing and concussive damage, and the altered body chemistry makes it very resistant to chem. Requires Extractor.
Main Weapon: Melee 95% Acc, 12% TUs
Extra Weapon: Chem Spit, Pwr 40, 75% Acc, 22% TUs

Source: Piratez Bootypedia

Weapons

Melee

  • Jaws
    • (Cutting: 105)
    • 100% Accuracy, 12 TUs

Ranged

  • Acid Spit
    • (Chem: 40, 500% Morale Damage, Damages Armor)
    • 75% Accuracy, 22 TUs, Arcing

Manufacturing

Work Hours

2000 hours.

Cost

  • $100

Required Items

  • Tamed Reaper X 1
  • Soylent X 5
  • Voka X 5
  • Chemicals X 5
  • Combat Drugs X 5

(Requires Extractor)

Inventory

No Inventory Available.

Associated Research

Taming it was the hard part. With our knowledge of drugs, chemistry, and mutant biology, the ability to mutate these critters comes into our grasp.
(Tamed Reaper, Post-Apocalyptic Cuisine, Mutant Origins, Combat Drugs, Vodka)

Raw Ruleset Data

Notes

Consumes 16 Stores Space.
These Mutated critters can be sold for $155,000 to interested parties.