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The Naja serve as marksnakes, bolstering the alien forces with direct fire support. They have high accuracy and can shoot at Squadsight range with their plasma rifles. To compensate, they are less mobile and have less dodge than other vipers.
You can target enemies within squadmates' sight, provided there is line of sight to the target.
Spit deadly poison at an area.
- The Naja's plasma rifle takes 2 actions to fire, meaning that the only offensive ability they can use after a movement action is Poison Spit.
- A Naja will never shoot if flanked at any distance, even Squadsight range, which combined with the fact mentioned above means that a soldier equipped with a Medikit or who is otherwise Poison-immune (such as SPARKs or units with Fortress) can effectively make them harmless by flanking them every turn.
- In LW2 and early versions of LWOTC, a Naja could shoot at targets at Squadsight range while on Yellow Alert. This was deemed too unfair, especially during missions in which all enemies start on Yellow Alert, such as Intel Retaliations, and as such, was removed.
|Ability||Effected Ranks||Chance to Adopt While Active|
|Conditioning 1||All ranks||75%|
|Conditioning 2||All ranks||75%|
|Conditioning 3||All ranks||75%|
|Advanced Servos||All ranks||60%|