Officers (LWR)

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In General

Officers have a separate upgrade path for soldiers, granting abilities that benefit the entire squad.

To begin promoting officers, an Officer Training School is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.

Any soldier that has the rank of at least Corporal, isn't a MEC Trooper or a Psionic and has participated in at least 2 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:

  • The officer must have been on at least 2 missions (modified by Campaign Length) at his current officer rank.
  • The officer must have gained a certain minimum standard rank – for example, Sergeant or higher is required for a promotion to Captain.
  • The officer with higher will stat will be commanding a mission if several officers of the same rank are on the squad.

Officer Ranks

  • All officers gain the perk Commanding Officer upon their first promotion, which grants them the ability to Command.
  • Officers gain additional Command charges at Major (2 charges total) and Field Commander (3 charges total).
  • Each promotion presents a choice between one of two rank-specific Officer perks. This selection is permanent (and cumulative), but a different perk can be chosen for every officer.
  • Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad during a battle. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer.


Commanding Officer
Commanding Officer
Gain Command (with 1 charge), increase squad xp gains (+10%/rank), officer perks affect all squadmates, and -20% personal fatigue time.


Command
Command
Grant 1 AP to a soldier in sight with 0 APs and disable their AP discounting perks. Cannot be used by covert ops or on soldiers overwatching, steadying, hunkering, or in One for All. Can trigger Tactical Brilliance [Will% chance (max 60%) each for command to cost 0 AP and for command to cost 0 charges].


Officer Rank Minimum Level Requirement Officer Ability
Lieutenant Medal Long War.png
Lieutenant
RANK SERGEANT.png
Corporal
Strength in Diversity
Strength in Diversity
Squad receives +1 will per different nationality in the squad. Gain Commanding Officer [1 command charge, +15% squad xp/rank, -20% personal fatigue].
Stay Frosty
Stay Frosty
All units in the squad have post-mission fatigue reduced by 7%. Gain Commanding Officer [1 command charge, +15% squad xp/rank, -20% personal fatigue].
Captain Medal Long War.png
Captain
RANK LIEUTENANT.png
Sergeant
Cover Tactics
Cover Tactics
Squad receives +10 defense when protected by cover.
Fortiores Una
Inspired Tenacity
Squad receives +20% DR when protected by cover.
Major Medal Long War.png
Major
RANK CAPTAIN.png
Tech Sergeant
Show 'Em the Ropes
Show 'Em the Ropes
All soldiers in the squad at Sergeant rank or lower gain double mission experience. +1 Command Charge.
Tricks of the Trade
Tricks of the Trade
All soldiers in the squad at Sergeant rank or higher gain +35% mission experience. +1 Command Charge.
Colonel Medal Long War.png
Colonel
RANK MAJOR.png
Gunnery Sergeant
International Warriors
International Warriors
Squad receives +4 aim per continent bonus XCOM has earned.
Battlefield Aptitude
Battlefield Aptitude
Squad receives +5 defense.
Field Commander Medal Long War.png
Field Commander
RANK COLONEL.png
Master Sergeant
Camaraderie
Camaraderie
Non-SHIV squad members have a 50% chance (Modified by Campaign Length) to gain +1 aim/will when completing a mission with no soldier deaths. +1 Command Charge.
Combined Arms
Combined Arms
+1 penetration. Officer's provide this to the entire squad. +1 Command Charge.

Officer Upgrades

Each officer rank is unlocked by purchasing an upgrade in the Officer Training School. It unlocks a number of officer billets for the new rank and prior ranks. Purchasing these upgrades costs money and requires a certain number of total successful missions. When an officer is killed or dismissed, the billet will cycle back and become available again after a few missions.

Officer upgrades
Name Required Successful Missions
(modified by Campaign Length)
Cost Unlocked Billets
Lieutenants 10 §100 3x LT
Captains 30 §200 2x CAPT, 2x LT
Majors 50 §300 2x MAJ, 2x CAPT, 2x LT
Colonels 90 §400 2x COL, 2x MAJ, 2x CAPT, 2x LT
Field Commander 120 §500 1x CMDR, 1x COL, 1x MAJ, 1x CAPT, 1x LT

Total number of billets unlocked: 10x Lieutenant, 7x Captain, 5x Major, 3x Colonel, 1x Field Commander.

Soldier Ranks Required for Promotion
Solder Rank Officer Rank Available
Private None
Specialist None
Lance Corporal None
Corporal Lieutenant
Sergeant Captain
Tech Sergeant Major
Gunnery Sergeant Colonel
Master Sergeant Field Commander

See also

Lone Wolf (EU2012).jpg
Long War Rebalance: Soldiers
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s