Proving Ground (LWOTC)

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XCOM2 ChooseFacility ProvingGrounds.png

"The Proving Ground facility provides space for Shen to experiment with new types of weaponry and other unconventional equipment. Using this facility, she can produce ammunition, explosive ordnance, and armor for our troops."

Long War of the Chosen makes a lot of equipment items first be researched in the Proving Ground before you can build them in Engineering.

  • Unlocked items in bold don't need any other project, while items in italics need another research or Proving Grounds project to be fully available.
  • Projects with a yellow background form part of the Golden Path: the elements that progress the storyline.
  • Every project that unlocks an item will also grant that item on completion.

Project Time

The time to complete a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the Proving Ground's staff. The Proving Ground has two slots for engineers that reduce project time by 50% each.

Misc Projects

These are unique projects that don't fit in other categories.

Research Prerequisites Cost Unlocks
Research
Research
Engineers and Scientists needed each
Staff
Research Points
Points
Supplies
Supplies
Elerium Cores
Elerium Cores
Corpses
Corpses

Skulljack

XCOM2 GOLDTECH Skulljack.png
Skulljack
ADVENT Officer Autopsy - 1200 75 - 1x ADVENT Officer Corpse Skulljack

Skullmining

XCOM2 GOLDTECH SkullminingProject.png
Skullmining
Skulljack
ADVENT Robotics
4 2100 150 1 - Skullmine ability
Skulljack Hack bonus

Bluescreen Protocol

XCOM2 TECH Bluescreen Project.png
Bluescreen Protocol
ADVENT MEC Breakdown 3 500 - - 1x ADVENT MEC Wreck
1x Drone Wreck
Bluescreen Rounds
EMP Grenades

Battlefield Medicine

XCOM2 TECH Battlefield Medicine Project.png
Battlefield Medicine
Viper Autopsy 2 500 20 1 1x Viper Corpse Nanomedikit

Armor and Vests

These projects unlock items that increase the survivability of XCOM soldiers. Plating provides ablative HP while Vests have special properties. Only one Plating and Vest each can be equipped on a single soldier.

Research Prerequisites Cost Unlocks
Research
Research
Engineers and Scientists needed each
Staff
Research Points
Points
Supplies
Supplies
Alien Alloys
Alien Alloys
Elerium Cores
Elerium Cores
Corpses
Corpses
XCOM2 TECH ExperimentalArmor.png
Hazmat Vests
Hybrid Materials
Alien Biotech
- 1200 20 - - - Hazmat Vest
XCOM2 TECH ExperimentalArmor.png
Tactical Vests
Hybrid Materials
Muton Autopsy
2 1500 25 3 - 1x Muton Corpse Tactical Vest
XCOM2 TECH ExperimentalArmor.png
Stasis Vests
Hybrid Materials
ADVENT Shieldbearer Autopsy
3 1500 35 3 1 1x ADVENT Shieldbearer Corpse Stasis Vest
XCOM2 TECH ExperimentalArmor.png
Hellweave
Hybrid Materials
Berserker Autopsy
4 1500 30 4 1 1x Berserker Corpse Hellweave Vest
XCOM2 TECH ExperimentalArmor.png
Chameleon Suits
Hybrid Materials
Faceless Autopsy
2 1500 30 2 1 1x Faceless Corpse Chameleon Suit
XCOM2 TECH ExperimentalArmor.png
Alloy Plating
Hybrid Materials
ADVENT Trooper Autopsy
2 1200 10 3 - 1x ADVENT Trooper Corpse Alloy Plating
XCOM2 TECH ExperimentalArmor.png
Chitin Plating
Hybrid Materials
Chryssalid Autopsy
4 1500 20 4 - 1x Chryssalid Corpse Chitin Plating
XCOM2 TECH ExperimentalArmor.png
Carapace Plating
Hybrid Materials
Muton Elite Autopsy
5 1800 30 5 - 1x Muton Elite Corpse Carapace Plating

Special Ammo

These projects unlock items that increase the offensive capabilities of XCOM soldiers in various ways. Only one may be equipped on each soldier.

Research Prerequisites Cost Unlocks
Research
Research
Engineers and Scientists needed each
Staff
Research Points
Points
Supplies
Supplies
Alien Alloys
Alien Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses
XCOM2 TECH Experimental Ammo.png
Talon Rounds
Hybrid Materials
Sectoid Autopsy
1 1200 20 2 - 1 1x Sectoid Corpse Talon Rounds
XCOM2 TECH Experimental Ammo.png
Redscreen Rounds
Hybrid Materials
ADVENT Robotics
1 1200 5 - - 1 1x Drone Wreck Redscreen Rounds
XCOM2 TECH Experimental Ammo.png
Venom Rounds
Hybrid Materials
Viper Autopsy
3 1500 50 2 - 1 1x Viper Corpse Venom Rounds
XCOM2 TECH Experimental Ammo.png
Shredder Rounds
Hybrid Materials
ADVENT Turret Breakdown
3 1500 20 2 - 1 1x ADVENT Turret Wreck Shredder Rounds
XCOM2 TECH Experimental Ammo.png
Needle Rounds
Hybrid Materials
ADVENT Shieldbearer Autopsy
3 1500 20 2 - 1 1x ADVENT Shieldbearer Corpse Needle Rounds
XCOM2 TECH Experimental Ammo.png
Flechette Rounds
Hybrid Materials
Archon Autopsy
4 1500 20 2 - 1 1x Archon Corpse Flechette Rounds
XCOM2 TECH Experimental Ammo.png
Stiletto Rounds
Hybrid Materials
Faceless Autopsy
3 1200 20 2 - 1 1x Faceless Corpse Stiletto Rounds
XCOM2 TECH Experimental Ammo.png
Bluescreen Rounds
Hybrid Materials
Bluescreen Protocol
5 1200 20 2 5 1 1x ADVENT MEC Wreck Bluescreen Rounds
XCOM2 TECH Experimental Ammo.png
Dragon Rounds
Hybrid Materials
Muton Elite Autopsy
5 1800 50 5 - 1 1x Muton Elite Corpse Dragon Rounds

Grenades

These projects unlock grenades of both damaging and supporting uses.

Research Prerequisites Cost Unlocks
Research
Research
Engineers and Scientists needed each
Staff
Research Points
Points
Supplies
Supplies
Alien Alloys
Alien Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses
XCOM2 TECH Experimental Grenade.png
Battlescanners
Hybrid Materials
ADVENT Robotics
2 1200 25 5 2 1 1x Drone Wreck Battlescanner
XCOM2 TECH Plasma Grenade Project.png
Plasma Grenades
Hybrid Materials
Muton Autopsy
3 1200 75 10 20 1 1x Muton Corpse Plasma Grenade
XCOM2 TECH Advanced Grenade Project.png
Advanced Grenades
Plasma Grenade
Andromedon Autopsy
3 1200 - - - 1 - Bombs
Mimic Beacons
Proximity Mines
XCOM2 TECH Experimental Grenade.png
Smoke Bombs
Advanced Grenades 5 1200 25 3 - 1 - Smoke Bomb
XCOM2 TECH Experimental Grenade.png
Incendiary Grenades
Hybrid Materials
ADVENT Officer Autopsy
3 1200 20 2 - 1 1x ADVENT Officer Corpse Incendiary Grenade
Incendiary Bombs
XCOM2 TECH Experimental Grenade.png
Incendiary Bombs
Advanced Grenades
Incendiary Grenades
5 1500 30 4 3 1 1x ADVENT Officer Corpse Incendiary Bomb
XCOM2 TECH Experimental Grenade.png
Acid Grenades
Hybrid Materials
Archon Autopsy
3 1200 20 2 - 1 1x Archon Corpse Acid Grenade
Acid Bombs
XCOM2 TECH Experimental Grenade.png
Acid Bombs
Advanced Grenades
Acid Grenades
5 1500 30 4 3 1 1x Archon Corpse Acid Bomb
XCOM2 TECH Experimental Grenade.png
Gas Grenades
Hybrid Materials
Viper Autopsy
3 1200 20 2 - 1 1x Viper Corpse Gas Grenade
Gas Bombs
XCOM2 TECH Experimental Grenade.png
Gas Bombs
Advanced Grenades
Gas Grenades
5 1500 30 4 3 1 1x Viper Corpse Gas Bomb
XCOM2 TECH Experimental Grenade.png
EMP Grenades
Hybrid Materials
Bluescreen Protocol
3 1200 20 2 - 1 1x Drone Wreck EMP Grenade
EMP Bombs
XCOM2 TECH Experimental Grenade.png
EMP Bombs
Advanced Grenades
EMP Grenades
5 1500 30 4 3 1 1x ADVENT MEC Wreck EMP Bomb
XCOM2 TECH Experimental Grenade.png
Mimic Beacons
Advanced Grenades
Psionic Gate
7 2500 150 30 50 3 1x Gatekeeper Shell Mimic Beacon
XCOM2 TECH Experimental Grenade.png
Proximity Mines
Advanced Grenades
Sectopod Breakdown
4 1800 125 10 10 1 1x Sectopod Wreck Proximity Mine

Heavy Weapons

Two additional Heavy Weapons can be developed and equipped on non-Technical soldiers using heavy armor.

Research Prerequisites Cost Unlocks
Research
Research
Engineers and Scientists needed each
Staff
Research Points
Points
Supplies
Supplies
Alien Alloys
Alien Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
XCOM2 TECH Heavy Weapons Project.png
Shredstorm Cannons
Advanced Coilguns
Battle Armor
7 1800 60 10 10 1 Shredstorm Cannon
XCOM2 TECH AdvHeavy Weapons Project.png
Plasma Blasters
Plasma Rifle
Battle Armor
8 1800 80 6 10 1 Plasma Blaster

Hunter Weapons and Alien Armor

These projects unlock items from the Alien Hunters DLC.

Research Prerequisites Cost Unlocks
Research
Research
Engineers and Scientists needed each
Staff
Research Points
Points
Supplies
Supplies
Alien Alloys
Alien Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
XCOM 2 IC BoltCaster.png
Bolt Caster
Experimental Weapons - 600 35 - - - Bolt Caster
XCOM 2 IC HunterPistol.png
Shadowkeeper
Experimental Weapons - 600 25 - - - Shadowkeeper
XCOM 2 IC HuntingAxe.png
Hunter's Axe
Experimental Weapons - 600 30 - - - Hunter's Axe
XCOM 2 IC FrostBomb.png
Frost Bomb
Experimental Weapons - 600 25 - - - Frost Bomb
XCOM 2 TECH SerpentArmor.png
Serpent Suit
Viper King Autopsy 4 1200 50 5 5 1 Serpent Suit
Serpent Armor
XCOM 2 TECH RageSuit.png
R.A.G.E. Suit
Berserker Queen Autopsy 4 1500 50 5 5 1 R.A.G.E. Suit
R.A.G.E. Armor
XCOM 2 TECH IcarusArmor.png
Icarus Armor
Archon King Autopsy 4 1800 75 10 20 1 Icarus Armor

SPARK

These projects create the SPARK and its equipment from the Shen's Last Gift DLC. One SPARK is automatically granted when completing Mechanized Warfare, and they can be build repeatedly with the Build SPARK project.

Research Prerequisites Cost Unlocks
Research
Research
Engineers and Scientists needed each
Staff
Research Points
Points
Supplies
Supplies
Alien Alloys
Alien Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
XCOM 2 TECH SPARK.png
Mechanized Warfare
ADVENT Robotics 3 1800 100 10 5 1 SPARK
SPARK
XCOM 2 TECH SPARK.png
SPARK
Mechanized Warfare 3 1500 80 10 5 1 SPARK

Weapon Upgrades

After researching Modular Weapons, Weapon Upgrades can be reverse engineered in the Proving Ground to begin fabricating them in Engineering. Each upgrade project needs 3 of the upgrade items and the projects of the lower quality upgrades to be already completed.

Research Prerequisites Cost Unlocks
Research
Research
Engineers and Scientists needed each
Staff
Research Points
Points
Supplies
Supplies
Elerium Cores
Elerium Cores
Items
Items
XCOM2 TECH Modular Weapons.png
Scopes
Modular Weapons 1 1000 30 1 3x Scopes Scope
Advanced Scopes
XCOM2 TECH Modular Weapons.png
Advanced Scopes
Scopes 2 1600 60 1 3x Advanced Scopes Advanced Scope
Elite Scopes
XCOM2 TECH Modular Weapons.png
Elite Scopes
Advanced Scopes 3 2400 90 1 3x Elite Scopes Elite Scope
XCOM2 TECH Modular Weapons.png
Laser Sights
Modular Weapons 1 1000 20 1 3x Laser Sights Laser Sight
Advanced Laser Sights
XCOM2 TECH Modular Weapons.png
Advanced Laser Sights
Laser Sights 2 1600 40 1 3x Advanced Laser Sights Advanced Laser Sight
Elite Laser Sights
XCOM2 TECH Modular Weapons.png
Elite Laser Sights
Advanced Laser Sights 3 2400 60 1 3x Elite Laser Sights Elite Laser Sight
XCOM2 TECH Modular Weapons.png
Stocks
Modular Weapons 1 1000 20 1 3x Stocks Stock
Advanced Stocks
XCOM2 TECH Modular Weapons.png
Advanced Stocks
Stocks 2 1600 40 1 3x Advanced Stocks Advanced Stock
Elite Stocks
XCOM2 TECH Modular Weapons.png
Elite Stocks
Advanced Stocks 3 2400 60 1 3x Elite Stocks Elite Stock
XCOM2 TECH Modular Weapons.png
Expanded Mags
Modular Weapons 1 1000 20 1 3x Expanded Mags Expanded Mags
Advanced Expanded Mags
XCOM2 TECH Modular Weapons.png
Advanced Expanded Mags
Expanded Mags 2 1600 40 1 3x Advanced Expanded Mags Advanced Expanded Mags
Elite Expanded Mags
XCOM2 TECH Modular Weapons.png
Elite Expanded Mags
Advanced Expanded Mags 3 2400 60 1 3x Elite Expanded Mags Elite Expanded Mags
XCOM2 TECH Modular Weapons.png
Hair Triggers
Modular Weapons 1 1000 20 1 3x Hair Triggers Hair Trigger
Advanced Hair Triggers
XCOM2 TECH Modular Weapons.png
Advanced Hair Triggers
Hair Triggers 2 1600 40 1 3x Advanced Hair Triggers Advanced Hair Trigger
Elite Hair Triggers
XCOM2 TECH Modular Weapons.png
Elite Hair Triggers
Advanced Hair Triggers 3 2400 60 1 3x Elite Hair Triggers Elite Hair Trigger
XCOM2 TECH Modular Weapons.png
Autoloaders
Modular Weapons 1 1000 20 1 3x Autoloaders Autoloader
Advanced Autoloaders
XCOM2 TECH Modular Weapons.png
Advanced Autoloaders
Autoloaders 2 1600 40 1 3x Advanced Autoloader Advanced Autoloader
Elite Autoloaders
XCOM2 TECH Modular Weapons.png
Elite Autoloaders
Advanced Autoloaders 3 2400 60 1 3x Elite Autoloaders Elite Autoloader
XCOM2 TECH Modular Weapons.png
Suppressors
Modular Weapons 1 1000 30 1 3x Suppressors Suppressor
Advanced Suppressors
XCOM2 TECH Modular Weapons.png
Advanced Suppressors
Suppressors 2 1600 60 1 3x Advanced Suppressors Advanced Suppressor
Elite Suppressors
XCOM2 TECH Modular Weapons.png
Elite Suppressors
Advanced Suppressors 3 2400 90 1 3x Elite Suppressors Elite Suppressor