A mysterious new branch of study for XCOM, the Psionic Operative utilizes their mental abilities to great effect to boost their allies and cripple the will of enemies.
Class Overview
The Psi Operative in Long War 2 is almost identical to the vanilla one. The main difference is that some abilities require other abilities to be learned as a prerequisite, so they'll no longer be able to train high level skills like Void Rift from the start.
Psi Operatives focus entirely on psionic abilities in their perk tree, leaving little in the matter of using regular guns. However, Psi Operatives get Quick Study, letting them train up AWC abilities or Officer abilities faster than other soldiers.
Weapons
Primary: Rifles, SMGs, Shotguns.
Secondary: Psi Amp
The Psi Amp lets the Psi Operative use psionic abilities, improving them and their Psi Offense stat (which is used for most of them) as it's upgraded.
Abilities
Mouse-over for more information.
Ability
|
Rank
|
Ability
|
Does guaranteed psionic damage to an organic enemy. Ignores cover and armor.
|
Initiate
|
Learn officer and AWC bonus abilities in half the time.
|
Telepath
|
|
Resonate
|
Debilitating telepathic attack that can inflict different negative conditions, including mental control of the target.
|
Acolyte
|
Grants bonus will, crit and ablative hit points to an ally until the beginning of the player's next turn.
|
Insanity now does a small amount of guaranteed damage, and applies Rupture to the target.
|
Adept
|
The Psi Operative may immediately extinguish mental impairments for a squadmate.
|
Soulfire transfers half of the damage done back to the Psi Operative as health.
|
Disciple
|
The Psi Operative is immune to fire, poison, acid, and explosive damage.
|
Completely stuns the target for 1 turn, but renders them immune to any damage or attack.
|
Mystic
|
Increases effectiveness of Mind Merge by conferring larger bonuses to will, crit and ablative hit points and reducing its cooldown period.
|
If an enemy is carrying explosives, they can be remotely detonated by the Psi Operative.
|
Warlock
|
Stasis can be cast on allies, rendering them immune to any attacks, and stunned, for 1 turn.
|
Project a beam of terrible power that damages every target it passes through. This attack can penetrate multiple enemies and obstacles.
|
Magus
|
Fortress now provides immunity to nearby teammates.
|
Generate an explosive field of Psionic energy that immediately damages everything within. Organic enemies have a chance to suffer Insanity.
|
Master
|
Permanently mind control an enemy. Only one successful Domination can be performed per mission.
|
Prerequisites
Stat Progression
Rank
|
Per Level
|
Total
|
Health
|
Offense
|
Will
|
Mobility
|
Dodge
|
Hacking
|
Psi Offense
|
Health
|
Offense
|
Will
|
Mobility
|
Dodge
|
Hacking
|
Psi Offense
|
Initiate
|
1
|
2
|
9 - 17
|
0
|
0
|
0
|
45
|
1
|
2
|
9 - 17
|
0
|
0
|
0
|
45
|
Acolyte
|
0
|
2
|
9 - 17
|
0
|
0
|
0
|
4
|
1
|
4
|
18 - 34
|
0
|
0
|
0
|
49
|
Adept
|
0
|
2
|
4 - 12
|
0
|
0
|
0
|
4
|
1
|
6
|
22 - 46
|
0
|
0
|
0
|
53
|
Disciple
|
0
|
2
|
4 - 12
|
0
|
0
|
0
|
4
|
1
|
8
|
26 - 58
|
0
|
0
|
0
|
57
|
Mystic
|
1
|
2
|
4 - 12
|
0
|
0
|
0
|
4
|
2
|
10
|
30 - 70
|
0
|
0
|
0
|
61
|
Warlock
|
0
|
2
|
4 - 12
|
0
|
0
|
0
|
4
|
2
|
12
|
34 - 82
|
0
|
0
|
0
|
65
|
Magus
|
0
|
2
|
4 - 12
|
0
|
0
|
0
|
4
|
2
|
14
|
38 - 94
|
0
|
0
|
0
|
69
|
Master
|
1
|
2
|
4 - 12
|
0
|
0
|
0
|
4
|
3
|
16
|
42 - 106
|
0
|
0
|
0
|
73
|
- This class gains no Strength, though it's only used for alien abilities.
Training Time
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference
- Base training = 3/4/4/4 days
- Scalar = 7/8/10/10 days
- Times are based on difficulty: Rookie/Veteran/Commander/Legend
Examples using Commander/Legend ranks
- If the soldier is the same rank as the ability, it will take 4 days to train.
- If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train.
- If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train.
A scientist staffing the Psi Lab will reduce training time by 50%, having two scientists staffed with give a total reduction of 66%.
If a Psi Operative is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from their mission.
See Also