Ratman Mob Lieutenant (Piratez)
|Ratman Mob Lieutenant Information|
"These Ratmen are even more skilled rogues than usual, always quick to use their knives, but that's not what makes them really dangerous. They are high-ranking enforcers and racket collectors, working for the bosses of the Ratling Mafia, and killing them might cause reprisals - the Mafia is known for its vengefulness and territoriality."
Source: Piratez Bootypedia
Required by: Trade N.Batt for Bootleg Disc [m] rob: Ratman Ldr. (0/2/1) [m]
Leads to: Ratman Mob Lieutenant Examination
Gives one for free: Beastmen Human Citizens Megapol Mutant Pogrom Crackdown Smuggling Wasp Aircar Megapol Patrol Car Mini SMG Tommy Skorpion SMG Snubby Flintlock Gas-Balls Combat Drugs Signet Ring Jewelry Exquisite Lingerie Crack Kosmoportovaya Vodka Atom Beer Mutant P*rn Shadowmasters SLAVE MAID Personal Computer Topaz Sapphire Emerald Ruby Diamond Treasure Chest Bag of Cash Million Dollar Safe Money Purse Personal Database Govt Papers Silver Bar Sectoweed Smugglers Nubirans The Deep Ones Aquatoids Roving Bands
Raw Ruleset Data
type: STR_BANDIT_RATMAN_LEADER race: STR_RATMEN rank: STR_LIVE_LEADER stats: tu: 55 stamina: 70 health: 30 bravery: 80 reactions: 70 firing: 60 throwing: 55 strength: 26 psiStrength: 50 psiSkill: 0 melee: 60 armor: BANDIT_ARMOR_P5 standHeight: 16 kneelHeight: 12 value: 10 deathSound: 148 energyRecovery: 35 sniper: 75 spotter: 3 intelligence: 6 aggression: 1 canSurrender: true type: BANDIT_ARMOR_P5 spriteSheet: BAN_5.PCK spriteInv: RatmanMobLieutnantInventoryImage corpseBattle: - STR_BAN_5_CORPSE_BATTLE corpseGeo: STR_MEDALLION visibilityAtDark: 16 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.2 bravery: 0.2 stun: healthCurrent: 0.1 health: -0.0625 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 flatHundred: -0.23 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 3.0 - 0.0 - 1.0 - 1.0 - 0.1 - 0.8 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 2 ]
The small nature of these foes make them a bit harder to hit as well as a bit dodgier in melee. They seem to be a bit vulnerable to smoke and flame.