Sentry Gun/Rocket (Piratez)

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Sentry Gun/Rocket
Time Units 3
Stamina 10
Health 50
Bravery 110
Reactions 0
Firing Accuracy 60
Melee Accuracy 0
Throwing Accuracy 0
Strength 90
VooDoo Skill 0
VooDoo Strength 250


Armor: Front 150
Armor: Sides 125
Armor: Rear 50
Armor: Under 50
Melee Dodge none
Night Vision 20
Energy Recovery 31
Stun Recovery Normal


Sentry Gun/Rocket


2X2 Unit? Yes
Height Standing 16
Size Large
Bleed Immune? Yes


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
{{{charm}}}% 100% {{{burn}}}% 75% 120% 100% {{{daze}}}% 100% 50% 0% {{{anti-e511}}}% {{{bio}}}% {{{electric}}}% {{{emp}}}% {{{warp}}}% {{{mind}}}% {{{heat}}}% {{{cold}}}%


Bootypedia

Sentry Gun/Rocket

This immobile weapon platform is stable enough to fire ship-to-ship Spike rockets with devastating effect. It is also protected by a very, very thick Plastasteel frontal plate. NV: 20
Main Rockets: 150% Acc, 33% TUs
Aux Rockets: 60 Pwr, x5 Autoshot, 50% Acc, 33% TUs"

Source: Piratez Bootypedia

Weapons

Melee

None

Ranged

  • Rocket Launcher
    • (Concussive: 200, Stun: 100, 4 Rockets)
    • 150% Aimed Accuracy, 34% TUs, Long Range, 8 radius
  • Ripple Napalm Launcher
    • (Concussive: 60, Stun: 30, Morale: 1200, (Napalm) 25 Rockets)
    • 50% Aimed Accuracy, 34% TUs, 20 Range, 5 rockets per salvo

Manufacturing

Work Hours

1500 hours.

Cost

  • $5,000

Required Items

  • Spike Launcher X 1
  • Plastasteel X20
  • Scrap Metal X 30
  • Slave AI X 1

Inventory

None

Associated Research

With Engineering know-how and weapons Smart enough to think, we should be able to develop some automated weapon platforms.

Raw Ruleset Data

Notes

Consumes 6 Stores Space.
These weapon platforms can be sold for $120,000 to interested parties.