Shogun (LWR)

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  Shogun

The Shogun is the MEC variant of the Engineer and Medic classes.

Primary Weapon: MEC Primary Weapons
Secondary Weapon: MEC Secondary Weapon Systems
Class-Limited items: MEC Equipment items


Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
Hit and Run
Hit and Run
The first shot at an uncovered target deals +1 damage and costs 0 AP, but subsequent actions cannot use weapons or equipment.
RANK CORPORAL.png
Lance Corporal
Critical System Targeting
Critical System Targeting
Shots against autopsied mechanical units deal 50% more damage.
First Aid
First Aid
For soldiers: Grants 1 medikit and all equipped medikits receive an additional use.
For MECs: Restorative Mists receive +2 charges.
For Both: Reduces injuries sustained during battle by 1 HP on all soldiers (multiple instances stack).
Penetrator
Penetrator
The primary weapon gains +2 penetration.
RANK SERGEANT.png
Corporal
Collateral Damage
Collateral Damage
Uses a full ammo clip to destroy cover and deal +50% weapon damage in a small area. No critical chance.
Vital Point Targeting
Vital Point Targeting
Shots against humans and autopsied biological aliens deal 50% more damage if they are uncovered.
Grenadier
Grenadier
Using a destructive grenade costs only 1 AP. Equipped destructive grenades receive an additional use. Grants +20% throw range.
RANK LIEUTENANT.png
Sergeant
Awareness
Awareness
Grants +10 defense (+20 more if steadying or overwatching). Doubles the Combat Readiness and In The Zone attribute bonuses.
Shadowstep
Shadowstep
Prevents triggering of reaction shots against this unit when it moves. Also grants +1.2 mobility.
HEAT Warheads
HEAT Warheads
Explosives gain +4 penetration.
RANK CAPTAIN.png
Tech Sergeant
Jetboot Module
Jetboot Module
When activated, grants +2.5 mobility and the ability to jump to normally inaccessible heights for the rest of the turn. 1 turn cooldown.
RANK MAJOR.png
Gunnery Sergeant
Snap Shot
Snapshot
Standard/precision/disabling shots will not trigger non-suppression reaction shots. Grants a 30% chance (60% with strike rifles) for standard/precision/disabling shots to cost 0 AP (does not work for Exalt/Aliens).
Killer Instinct
Killer Instinct
Grants +25% crit damage.
Sapper
Sapper
Grenades deal 5x environmental damage.
RANK COLONEL.png
Master Sergeant
Extra Conditioning
Extra Conditioning
Grants +2 armor health, +0.6 mobility, and reduces fatigue times by 20%.
Fragmentation
Fragmentation
Explosives gain a 20% chance to deal double damage.


Stat Progression

Tactical Advice

Intended Role: Mid-range Offensive/Defensive Support

Fitting its name, the Shogun ("Warlord") is - like the Engineer - a specialist in battlefield control, destroying enemy cover using Collateral Damage and Sapper. Whilst it doesn't have the raw range of the Jaeger, the Shogun can also act as a highly effective antimech platform using HEAT Warheads and Critical System Targeting to put the hurt on Mechtoids, Cyberdiscs, and other mechanical foes. Grenadier increases the number of grenade uses, allowing for sustained bombardment throughout longer missions. Like the Medic, the Shogun can provide healing throughout a mission using Restorative Mist with First Aid.

Unlike the Jaeger, the Shogun is a little more durable when it comes to defenses - but care should also be taken to protect it from enemy units that may also gain anti-mech abilities; unfortunately, most of these enemies are also the kind that the Shogun excels in destroying. Consider using a more 'vulnerable' and expendable SHIV to act as a close-range decoy.

Sample Builds

See also

Lone Wolf (EU2012).jpg
Long War Rebalance: Soldiers
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s