Shogun (LWR)
The Shogun is the MEC variant of the Engineer and Medic classes.
- Primary Weapon: MEC Primary Weapons
- Secondary Weapon: MEC Secondary Weapon Systems
- Class-Limited items: MEC Equipment items
Abilities
Rank | Ability | ||||||
---|---|---|---|---|---|---|---|
![]() Specialist |
Collateral Damage
Use a full ammo clip to destroy some cover and deal 15% weapon damage per ammo in a 5 tile radius. Costs 1 AP. 3 turn cooldown. Grants Lock N' Load. Lock N' Load
Reloading any weapon costs only 1 AP. Dashing automatically reloads the active weapon. | ||||||
![]() Lance Corporal |
Fortified
Grants immunity to critical hits and +10 base DR. For XCOM only: Grants Steadfast. Steadfast
Immunity to panic (except from flames or psionics) and grants 30 will when defending against psionic attacks and overpower. |
Hit and Run
The first shot taken at a target that was damaged, suppressed, or disoriented this turn deals +35% weapon damage and will leave this unit with 1 AP, but prevents the use of weapons or equipment until this unit reaches 0 AP. |
Grenadier
Using a destructive grenade or MiNE costs only 1 AP. Equipped destructive grenades and MiNEs receive an additional use. | ||||
![]() Corporal |
Absorption Fields
Grants +30% DR. |
Vital Point Targeting
Shots against humans and autopsied biological aliens deal 30% more damage when they are steadied or against targets not protected by cover. |
Jetboot Module
When activated, grants +3.3 mobility and the ability to jump to normally inaccessible heights for the rest of the turn. 2 turn cooldown. Does not break hidden abilities (Cloaking, Shadow, Concealment, Stealth, or Ghosting). | ||||
![]() Sergeant |
Sapper
Explosives deal +1 damage and double environmental damage. Grants +20% throw range. |
Repair Servos
Repairs damage sustained in battle: When damaged, gain servos equal to 45% of the damage sustained. Each servo can heal 1 HP. At end of turn, use half the servos available (minimum 1, if available). |
Bullseye
Steadying a weapon costs only 1 AP. Grants +20 aim, +20 crit, and +20% weapon damage against targets on overwatch. | ||||
![]() Tech Sergeant |
Packmaster
Equipped medikits, grenades, mists, and beacons receive an additional use. Grants +1 ammo to non-electric primary weapons. | ||||||
![]() Gunnery Sergeant |
Shock and Awe
Rocket launchers, extra equipped rockets, grenade launchers, and MiNE launchers gain an additional use. Grants Slayer. Slayer
All weapons and equipment deal bonus % weapon damage equal to the target's current HP. |
Grit
Grants +3 armor HP and %DR equal to 10 + half of the %HP lost. |
Fragmentation
Explosives gain a 40% chance to deal double damage. | ||||
![]() Master Sergeant |
Snapshot
Shooting or Overwatching will not trigger reaction fire. For XCOM only: Grants a 20% chance for shots to cost 0 AP. |
Extra Conditioning
Grants +2 armor HP, +0.6 mobility, and a 10% chance for all end-in-idle actions to cost 0 AP. |
Stat Progression
Predictable Potential:
Rank | Attribute Gains | |||
---|---|---|---|---|
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+1 | +10 | +1.3 | - |
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+1 | +2 | - | - |
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- | +2 | - | - |
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- | +2 | - | - |
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- | +2 | - | - |
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- | +2 | - | - |
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- | - | - | - |
Total | ![]() +2 |
![]() +20 |
![]() +1.3 |
![]() - |
Tactical Advice
Intended Role: Mid-range Offensive/Defensive Support
Fitting its name, the Shogun ("Warlord") is - like the Engineer - a specialist in battlefield control, destroying enemy cover using Collateral Damage and Sapper. Grenadier increases the number of grenade uses, allowing for sustained bombardment throughout longer missions. Like the Medic, the Shogun can provide healing throughout a mission using Restorative Mist with Packmaster.
Unlike the Jaeger, the Shogun is a little more durable when it comes to defenses - but care should also be taken to protect it from enemy units that may also gain anti-mech abilities. Consider using a more 'vulnerable' and expendable SHIV to act as a close-range decoy.
Sample Builds
Grenadier Shogun
Sample Grenadier Build: Grenadier -> Fortified or Shock and Awe -> Sapper -> Packmaster -> Fragmentation -> Extra Conditioning
Recommended Equipment: Grenade Launcher, MINE Launcher, Restorative Mist, Core Plating, Ammo Module, HMEC Exosuit
Note
- Deciding between Fortified vs Shock and Awe is about whether you want more durability or more damage from your Shogun.
- Ammo Module and Packmaster both increase the maximum amount of damage that Collateral Damage can deal.
- HMEC exosuits and defensive equipment benefits the Grenadier Shogun and compliments their increased health gain per rank.
- UHMEC-3 will provide a significant boost to your defensive capabilities, however the HMEC-3 will allow the Grenadier to off-carry an additional secondary weapon alongside a Grenade & MINE launcher, such as Restorative Mist to assist in longer missions with healing, which also benefits from packmaster with +1 charge.