Shogun (LWR)

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  Shogun

The Shogun is the MEC variant of the Engineer and Medic classes.

Primary Weapon: MEC Primary Weapons
Secondary Weapon: MEC Secondary Weapon Systems
Class-Limited items: MEC Equipment items


Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
Collateral Damage
Collateral Damage
This unit can use a full ammo clip to destroy a quarter of the cover in the area and deal 25% weapon damage per ammo spent in a 5 tile radius. Requires 2 AP but only uses 1 AP. 4 turn cooldown.
RANK CORPORAL.png
Lance Corporal
Fortified
Fortified
Grants immunity to critical hits and +3 armor HP. For XCOM only: Grants Steadfast.
Steadfast
Steadfast
Immunity to panic (except from flames or psionics) and grants 30 will when defending against psionic attacks and overpower.
Hit and Run
Hit and Run
The first shot taken at a target that was damaged, suppressed, or disoriented this turn deals +35% weapon damage and will leave this unit with 1 AP, but prevents the use of weapons or equipment until this unit reaches 0 AP.
Grenadier
Grenadier
Using a destructive grenade costs only 1 AP. Equipped destructive grenades receive an additional use.
RANK SERGEANT.png
Corporal
Absorption Fields
Absorption Fields
Grants +30% DR and reduces corrosion duration to 1 turn.
Vital Point Targeting
Vital Point Targeting
Shots against humans and autopsied biological aliens deal 30% more damage when they are steadied or against targets not protected by cover (50% more damage if they are within 1.5 tiles, regardless of cover or being steadied).
Shock and Awe
Shock and Awe
Standard shots, rockets, and Collateral Damage gain +x% weapon damage, where x is their target's current HP (double with an assault or battle rifle). Rocket/Grenade/MiNE Launchers gain an additional use.
RANK LIEUTENANT.png
Sergeant
Sapper
Sapper
Explosives deal triple environmental damage and have triple the chance to disorient a target through Concussive Blast. Grants +20% throw range.
Repair Servos
Repair Servos
Repairs damage sustained in battle: When damaged, gain servos equal to half the damage sustained. Each servo can heal 1 HP. At end of turn, use half the servos available (minimum 1, if available).
Bull Rush
Bullseye
Steadying a weapon costs only 1 AP. Steadying no longer breaks hidden abilities (Cloaking, Shadow, Concealment, Stealth, or Ghosting). Grants +35% weapon damage to Strike Rifles.
RANK CAPTAIN.png
Tech Sergeant
Packmaster
Packmaster
Equipped medikits, grenades, mists, and beacons receive an additional use. Grants +1 ammo to non-electric primary weapons.
RANK MAJOR.png
Gunnery Sergeant
Impact
All shots gain +1 penetration. Non-reaction shots that hit clear enemy overwatch. Reaction shots are 50% more likely to Stagger.
Regen Biofield
Grit
Grants +4 armor HP and %DR equal to 15 + half of the %HP lost.
Fragmentation
Fragmentation
Explosives gain a 50% chance to deal double damage.
RANK COLONEL.png
Master Sergeant
Snap Shot
Snapshot
Shooting or overwatching will not trigger reaction fire. Grants a 25% chance for shots to cost 0 AP (does not trigger for Exalt or aliens).
Extra Conditioning
Extra Conditioning
Grants +2 armor HP, +0.6 mobility, and a 10% chance for all end-in-idle actions to cost 0 AP.


Stat Progression

Rank Attribute Gains
Health
Aim
Mobility
Will
RANK SQUADDIE.png   Specialist +0-1 (50%) +3-9 - -
RANK CORPORAL.png   Lance Corporal +0-1 (50%) +1-3 - -
RANK SERGEANT.png   Corporal +0-1 (20%) +1-3 - -
RANK LIEUTENANT.png   Sergeant +0-1 (20%) - - -
RANK CAPTAIN.png   Tech Sergeant +0-1 (20%) - - -
RANK MAJOR.png   Gunnery Sergeant +0-1 (20%) - - -
RANK COLONEL.png   Master Sergeant +0-1 (20%) - - -
Total Health
+0-7
Aim
+5-15
Mobility
-
Will
-

Predictable Potential:

Rank Attribute Gains
Health
Aim
Mobility
Will
RANK SQUADDIE.png   Specialist +1 +6 - -
RANK CORPORAL.png   Lance Corporal +1 +2 - -
RANK SERGEANT.png   Corporal - +2 - -
RANK LIEUTENANT.png   Sergeant - - - -
RANK CAPTAIN.png   Tech Sergeant - - - -
RANK MAJOR.png   Gunnery Sergeant - - - -
RANK COLONEL.png   Master Sergeant - - - -
Total Health
+2
Aim
+10
Mobility
-
Will
-

Tactical Advice

Intended Role: Mid-range Offensive/Defensive Support

Fitting its name, the Shogun ("Warlord") is - like the Engineer - a specialist in battlefield control, destroying enemy cover using Collateral Damage and Sapper. Grenadier increases the number of grenade uses, allowing for sustained bombardment throughout longer missions. Like the Medic, the Shogun can provide healing throughout a mission using Restorative Mist with Packmaster.

Unlike the Jaeger, the Shogun is a little more durable when it comes to defenses - but care should also be taken to protect it from enemy units that may also gain anti-mech abilities. Consider using a more 'vulnerable' and expendable SHIV to act as a close-range decoy.

Sample Builds

Grenadier Shogun

Sample Grenadier Build: Grenadier -> Fortified or Shock and Awe -> Sapper -> Packmaster -> Fragmentation -> Extra Conditioning

Recommended Equipment: Grenade Launcher, MINE Launcher, Restorative Mist, Core Plating, Ammo Module, HMEC Exosuit

Note

  • Deciding between Fortified vs Shock and Awe is about whether you want more durability or more damage from your Shogun.
  • Ammo Module and Packmaster both increase the maximum amount of damage that Collateral Damage can deal.
  • HMEC exosuits and defensive equipment benefits the Grenadier Shogun and compliments their increased health gain per rank.
  • UHMEC-3 will provide a significant boost to your defensive capabilities, however the HMEC-3 will allow the Grenadier to off-carry an additional secondary weapon alongside a Grenade & MINE launcher, such as Restorative Mist to assist in longer missions with healing, which also benefits from packmaster with +1 charge.

See also

Lone Wolf (EU2012).jpg
Long War Rebalance: Soldiers
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s