Sleeping Chamber

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The Sleeping Chamber is the first building of ten in the series of alien structures.

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This building seems to function as a nocturnal rejuvenation center for the Aliens. We have identified the weak points that will allow us to destroy this building. You will receive a full briefing before you enter the combat zone. Once this task is accomplished we can gain information about the next Alien building through the exposed tubing that connects the Alien city.  From: Apocalypse Ufopaedia
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The Alien Dimension contains many structures linked by an irregular snaking chain. The Sleeping Chamber lies at the start of the chain and allows the Aliens to rejuvenate nocturnally. The Aliens regularly connect themselves to sleeping units, which appears to be a necessary operation in order for them to stay alive. Explore the area with caution and destroy all sleeping units as pictured here. After disabling the building, all Agents must exit the as soon as possible.  From: Mission Briefing






Objective

The building contains four sleeping units (shown left). The device is structurally weak but results in an explosion from any damage from even the lightest weaponry. The detonation may collapse the floor and ceiling, leaving a large crater.

Architecture

The alien battlescape is seven levels high.
The battlescape architecture uses the common design format as present in most buildings with this battlescape being restrictive due to the objectives, once any are destroyed, limiting ground access through a tunnel. Rock archways are common and prone to collapse. There are no design elements unique to the Sleeping Chamber besides the objective.

Orange Pads

Re-Inforcement Timer is 40 seconds.
Three devices are present with four pads each. One orange pad structure is positioned in the same place since it is part of the battlescape segment with sleeping units.

Next: Food Chamber
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See Also