Sonic Cannon vs Displacer/Sonic

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Sonic Cannon:

Veteran soldiers will have higher accuracy (When soldier accuracy is 64 or higher), and fit through narrow spaces.


Can fire 3 times and still have 10 TU to spare! (and have same power as Sonic Cannons in TFTD) Have MUCH better side armor and better rear armor than soldiers. Higher Health Are repaired between missions Can fly on land missions! 99 Ammo (free refills) vs 10 Ammo Cannot be zombified... have a decent chance of surviving an ambush by a Tentaculat.

Huge change between Heavy Plasma vs Hovertank/Plasma in Xcom!

Jasonred 05:03, 7 April 2009 (EDT)

Soldiers gain benefits for killing, tanks don't. Soldiers can swap weapons, use devices, tanks have only one way to operate. Zagorszk, 29-07-2009

Tanks also take up 4 spaces. In a way, it's bad as it means you are denying yourself 300% TU bars worth of weapon operation, and that tanks take extra damage from area effect damage (mind you, the under-armour for displacers are unparalleled). The loss in space is a problem for players that like to use large teams. For players that use small teams, the loss in soldier spaces is meaningless.
There is also one thing I want to check when I get a chance, and that is the (TFTD only) tank immunity to reaction fire. It's quite unpredictable, and I've only really seen it in action with the two basic coelacanths. Conflicting reports about them and the three advanced SWS make me wonder if there are some conditions to this. -NKF 02:49, 30 July 2009 (EDT)

A Displacer/Sonic is worth far more then 4 Sonic Cannon soldiers. First off is has greater survivability, unless you equip each man with Magnetic Ion Armor. In that case the cost of the troops goes way up. The Displacer will always be a better scout because of its speed (higher TUs). As a scout you can still have your men act as snipers and gain experience. The best part is that the Displacer/Sonic is immune to Tentaculat attacks. Even having a single human scout turned into a zombie can be the start of a very bad day. M52nickerson 10:42, 20 September 2010 (EDT)

Ah, but, NKF, if you're talking about TU bars and firepower, you gotta factor in that soldiers might have to turn 45 degrees or more. Which means that soldier only has enough TUs for one shot per turn. From that perspective, it's quite possible that 4 soldiers would only be able to fire 4 shots per turn, while the tank gets to fire 3 shots. Jasonred 14:05, 24 May 2011 (EDT)
I don't really think it matters if your aquanauts have to turn as they're practically restricted to 1 shot a turn anyhow with the Sonic Cannon for the most part. But that's it. 400% worth of TU bars with 4 soldiers, 4 possible shots, 4 independent targets worth of scouts and 'shields', etc. That said, the Displacer is actually still better value. -NKF 15:51, 24 May 2011 (EDT)
Actually, the way I play, I tend to snipe from across the map for the most part, so I quite often get to fire 2 snap shots from a soldier.Jasonred 03:44, 25 May 2011 (EDT)
Same here - I suspect this is probably more to do with the way the maps are much more open in TFTD. You do have to be sure of the direction the troopers are facing when you set up your cannon snipers as any minor adjustments in facing will cut down their number of snapshots per turn to 1. Once set though, 2 rounds a turn isn't too shabby. -NKF 02:11, 26 May 2011 (EDT)

See Also

Weapon Analysis