Sounds (LW2)

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Long War 2 adds a sound mechanic to tactical combat which affects Advent pods. As described in Enemy Patrol Behavior section of Mechanics pods will become aware of XCOM's presence on the map when they are within the radius of a sound. Once aware they will patrol towards the sound.

The following are sound ranges different sources with typical soldier vision range at 18 tiles:

Actions by Sound Range
Range Action
0 Tiles
  • Grenade Launchers
  • Holo-Targeters
4 Tiles
  • Combat Knives
6 Tiles
  • Swords
  • Hunter's Axes
  • Shadowkeeper
9 Tiles
  • Smoke & Flashbang Grenades
13 Tiles
  • Technical Flamethrower
17 Tiles
  • Pistols
18 Tiles
  • SMGs
  • Bolt Casters
  • Civilian yelling
20 Tiles
  • Rifles, Sniper Rifles, & Shotguns
  • Gas Grenades
  • Frost Bombs
  • Sawed-off Shotguns
  • Arc Throwers
24 Tiles
  • Cannons & LMGs
  • Heavy Weapons
  • SPARK Autocannons
  • Frag, Plasma, Acid, & Incendiary Grenades
26 Tiles
  • Technical Rockets
33 Tiles
  • Shaped Charge

Suppressors

Primary weapons may be equipped with a suppressor to slightly reduce its sound range in addition to the infiltration bonuses.

- Basic Suppressor: -2 tiles

- Advanced Suppressor: -3 tiles

- Elite Suppressor: -6 tiles