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- 12:10, 29 June 2022 Laser Ranges use of Sensors vs (Mixed)Conventional equipped X-COM Soldier in 'Increment Arcs' stance between Midway Points (hist | edit) [1,744 bytes] ProspectOfIgnorance (talk | contribs) (Laser Ranges use of Sensors vs (Mixed)Conventional equipped X-COM Soldier in 'Increment Arcs' stance between Midway Points)
- 10:21, 29 June 2022 Stores List (Apocalypse) (hist | edit) [8,299 bytes] EsTeR (talk | contribs) (dump list into new page)
- 12:33, 27 June 2022 Over-use of primes explosives and time-released devices as Soldier in X-COM UFO Defense (hist | edit) [2,307 bytes] ProspectOfIgnorance (talk | contribs) (Over-use of primes explosives and time-released devices as Soldier in X-COM UFO Defense)
- 12:23, 27 June 2022 Mixed Conventional : 1 Tank/ Rocket Launcher and 10 Soldiers : Aggressive Tech Advance vs Sectoid (hist | edit) [12,248 bytes] ProspectOfIgnorance (talk | contribs) (Creating Mixed Conventional : 1 Tank/ Rocket Launcher and 10 Soldiers : Aggressive Tech Advance vs Sectoid)
- 04:49, 27 June 2022 Small Soldier grouping Disadvantages in Terror Mission using Tank/Cannon and 6 Soldier after Loss-of-Effect (hist | edit) [6,234 bytes] ProspectOfIgnorance (talk | contribs) (Small Soldier grouping Disadvantages in Terror Mission using Tank/Cannon and 6 Soldier after Loss-of-Effect)
- 04:41, 27 June 2022 Paradox Movement in Partial Advantages of the Conventional arc (Rifle/AC-HE/Small Rocket), vs Laser arc(Alien Grenade/Laser Rifle/Laser Pistol and Tank/Laser Cannon) (hist | edit) [8,227 bytes] ProspectOfIgnorance (talk | contribs) (Creating Paradox Movement in Partial Advantages of the Conventional arc (Rifle/AC-HE/Small Rocket), vs Laser arc(Alien Grenade/Laser Rifle/Laser Pistol and Tank/Laser Cannon))
- 04:35, 27 June 2022 Conventional arms and Laser X-COM Soldiers (hist | edit) [277 bytes] ProspectOfIgnorance (talk | contribs) (Conventional arms and Laser X-COM Soldiers)
- 04:33, 27 June 2022 All Tech X-COM Soldiers (hist | edit) [252 bytes] ProspectOfIgnorance (talk | contribs) (All Tech X-COM Soldiers)
- 04:26, 27 June 2022 Theory of Unit groups as 'Sensors' in Arbitrating distance-in-group vs Mass in Depth (hist | edit) [3,057 bytes] ProspectOfIgnorance (talk | contribs) (Theory of Unit groups as 'Sensors' in Arbitrating distance-in-group vs Mass in Depth)
- 04:22, 27 June 2022 Theory of UFO Craft represented as an Interior Battleground (hist | edit) [14,751 bytes] ProspectOfIgnorance (talk | contribs) (Theory of UFO Craft represented as an Interior Battleground)
- 04:14, 27 June 2022 Theory Crossover X-COM UFO Defense with/vs. Red Alert 2 Allies Faction's basic Infantry (G.I. and Guardian G.I.) as a model of Armor Expansion over-time in Abstraction (hist | edit) [15,730 bytes] ProspectOfIgnorance (talk | contribs) (Created page with "I wish to further purpose a following addition to the initial theory to keep my points abstract and person-oriented in terms of depth, please do not think this is a statement...")
- 04:06, 27 June 2022 Conventional arms X-COM Soldiers (hist | edit) [3,858 bytes] ProspectOfIgnorance (talk | contribs) (Conventional arms X-COM Soldiers Loadouts)
- 04:04, 27 June 2022 X-COM Unit Loadout Examples (hist | edit) [440 bytes] ProspectOfIgnorance (talk | contribs) (Created page with "== Conventional arms X-COM Soldiers == Conventional arms X-COM Soldiers == Conventional arms and Laser X-COM Soldiers == Conventional arms and Laser X-COM Sol...")
- 03:58, 27 June 2022 Conventional and 2 Tank/Cannon 6 Soldiers Opening: Stable Alloy Infantry Mech-Laser Tank (hist | edit) [27,583 bytes] ProspectOfIgnorance (talk | contribs) (Conventional and 2 Tank/Cannon 6 Soldiers Opening: Stable Alloy Infantry Mech-Laser Tank)
- 03:31, 27 June 2022 Conventional(Rifle/AC-HE/Small Rocket) in 14 Soldiers Opening: Infantry First Mech-Laser Tank (hist | edit) [36,878 bytes] ProspectOfIgnorance (talk | contribs) (Conventional(Rifle/AC-HE/Small Rocket) in 14 Soldiers Opening: Infantry First Mech-Laser Tank)
- 03:29, 27 June 2022 Laser War Premise (hist | edit) [963 bytes] ProspectOfIgnorance (talk | contribs) (Created page with "== Laser War Part 1 : January - March (Early Game) == Consider an increasing full theme of early game techniques, to open into Laser Cannons etc. Here is the full list avail...")
- 02:55, 27 June 2022 Military Theory and Obstacles (hist | edit) [7,974 bytes] ProspectOfIgnorance (talk | contribs) (Military Theory and Obstacles)
- 02:28, 27 June 2022 Theory of Metagame and Research (hist | edit) [29,415 bytes] ProspectOfIgnorance (talk | contribs) (Theory of Metagame and Research)
- 00:42, 27 June 2022 Interesting X-COM UFO Defense Production and Engineering tips and Personal Strategy for Bases (hist | edit) [7,625 bytes] ProspectOfIgnorance (talk | contribs) (Created page with "== Free Tanks == Available Tank/Laser Cannon in surplus at May 28th : 51 File:Tanks Stores at May 28th.PNG 1st - Use of the Workshop feature that allows the user t...")
- 00:30, 27 June 2022 Cydonia by May 29th (hist | edit) [29,347 bytes] ProspectOfIgnorance (talk | contribs) (Cydonia by May 29th)
- 08:15, 26 June 2022 ProspectOfIgnorance (hist | edit) [8,862 bytes] EsTeR (talk | contribs) (Attention: ProspectOfIgnorance)
- 02:54, 13 June 2022 Cheat Codes (Apocalypse) (hist | edit) [6,202 bytes] Bard (talk | contribs) (Created page with "These Cheat Codes are taken from the official "Keys.doc"-document, that was shipped together with the DEBUG and BETA versions of the game. These cheats no longer work on the...")
- 19:18, 29 May 2022 Blaster Launcher (Hardmode) (hist | edit) [1,020 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page A high precision and extremely deadly explosive guided launcher system, the '''Blaster Launcher''' can be researched following the discovery of...")
- 17:57, 29 May 2022 Small Launcher (Hardmode) (hist | edit) [3,800 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page A long range fire support weapon, the '''Small Launcher''' is an indirect fire weapon capable of lobbing alien grenades at great distances. It...")
- 16:31, 29 May 2022 Stun Rod (Hardmode) (hist | edit) [388 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page A close range non-lethal stunning weapon, the '''Stun Rod''' is available to purchase from the start of the game. TBA ==Statistics== <table...")
- 16:27, 29 May 2022 Plasma Sword (hist | edit) [424 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page An enhanced plasma based melee weapon, the '''Plasma Sword''' represents the pinnacle of melee based weaponry. TBA ==Statistics== <table><t...")
- 16:25, 29 May 2022 Plasma Blade (hist | edit) [431 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page A plasma based melee weapon, the '''Plasma Blade''' is a surprisingly common weapon amongst lower ranked alien forces. TBA ==Statistics== <...")
- 16:22, 29 May 2022 Alloy Sword (hist | edit) [511 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page A weapon to show off your dedication to the classical arts, or to make your commander question your sanity. The '''Alloy Sword''' is a heftier...")
- 16:19, 29 May 2022 Alloy Knife (hist | edit) [424 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page An enhanced close combat weapon, the '''Alloy Kinfe''' is a melee based weapon available to manufacture after being researched. TBA ==Stati...")
- 16:06, 29 May 2022 Alien Missions (Hardmode) (hist | edit) [6,320 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page The alien forces will dispatch UFO sorties to conduct an array of hostile acts or missions across the Earth, X-COM can respond in kind by deplo...")
- 01:01, 29 May 2022 Combat Knife (hist | edit) [404 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page A melee weapon of last resort, the '''Combat Kinfe''' is a melee based weapon available to purchase from the start of the conflict. TBA ==S...")
- 00:53, 29 May 2022 Fire Grenade (hist | edit) [459 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page The '''Fire Grenade''' is a researchable fire based explosive grenade and the successor to the Incendiary Grenade. TBA == Stats == <ta...")
- 00:50, 29 May 2022 Stun Grenade (hist | edit) [467 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page The '''Stun Grenade''' is a researchable non-lethal stunning explosive grenade and the successor to the Flashbang Grenade. TBA == Stat...")
- 00:47, 29 May 2022 Incendiary Grenade (Hardmode) (hist | edit) [511 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page The '''Incendiary Grenade''' is a fire based explosive device that detonates a range of fire across its explosive radius. TBA Eventually s...")
- 00:34, 29 May 2022 Flashbang Grenade (hist | edit) [1,098 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page The '''Flashbang''' is a non-lethal stunning explosive grenade available to purchase from the start of the game. TBA == Stats == <table><tr...")
- 23:20, 28 May 2022 Advance Medical Kit (Hardmode) (hist | edit) [1,876 bytes] Steelpoint (talk | contribs) (Created page with "right The '''Advance Medical Kit''' is a researchable medical kit and the culmination of field medicine research and application. It is the successor to...")
- 23:18, 28 May 2022 Medical Kit (Hardmode) (hist | edit) [2,558 bytes] Steelpoint (talk | contribs) (Created page with "right The '''Medical Kit''' is a researchable medical kit TBA. TBA The medical kit is succeeded by the researchable Advance Medical Kit (Hardmode)...")
- 23:01, 28 May 2022 Field Medic Pack (hist | edit) [2,375 bytes] Steelpoint (talk | contribs) (Created page with "right The '''Field Medic Pack''' is a standard issue medical kit available to purchase from the start of the conflict. This medkit can be seen as a p...")
- 15:57, 27 May 2022 Soldiers (Hardmode) (hist | edit) [6,533 bytes] Steelpoint (talk | contribs) (Created page with "==Soldier Attributes== All soldiers when hired are assigned random starting attribute number ranges. Most stats can be increased via in-game battlescape events that occur to t...")
- 05:31, 26 May 2022 Weapon Analysis (Hardmode) (hist | edit) [4,093 bytes] Steelpoint (talk | contribs) (Created page with "The question of what are the "best" weapons is somewhat subjective. Hardmode attempts to balance most weapons to a degree to ensure they retain some viability, so technically...")
- 13:19, 23 May 2022 Skyranger (Hardmode) (hist | edit) [1,027 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page right|Skyranger Troop Transporter The '''Skyranger''' tba ==Information== The Skyranger tba ==Battlescape Strategy== tba...")
- 13:16, 23 May 2022 Interceptor (Hardmode) (hist | edit) [791 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page right|Interceptor Combat Aircraft The '''Interceptor''' is TBA ==Information== TBA ==Statistics== ===Strategic Stat...")
- 18:38, 22 May 2022 Fusion Ball Launcher (Hardmode) (hist | edit) [513 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page right|250px The '''Fusion Ball Launcher''' is a long-range craft armament that is available to research and m...")
- 18:36, 22 May 2022 Cannon (Hardmode) (hist | edit) [576 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page right|250px The '''Cannon''' is a short-range craft armament that is available to purchase at the start of the conflict....")
- 17:38, 22 May 2022 Reinforced Flying Suit (hist | edit) [2,285 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page right | Reinforced Flying Suit TBA ==Statistics== ===Armour=== <table {{StdCenterTable}} width="30%"> <tr {{StdDes...")
- 17:37, 22 May 2022 Power Suit (Hardmode) (hist | edit) [3,404 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page right | Power Suit TBA ==Statistics== ===Armour=== <table {{StdCenterTable}} width="30%"> <tr {{StdDescTable_Headin...")
- 17:37, 22 May 2022 Flying Suit (Hardmode) (hist | edit) [2,824 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page right | Armoured Vest TBA ==Statistics== ===Armour=== <table {{StdCenterTable}} width="30%"> <tr {{StdDescTable_Hea...")
- 17:35, 22 May 2022 Personal Armour (Hardmode) (hist | edit) [2,077 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page right | Personal Armour TBA ==Statistics== ===Armour=== <table {{StdCenterTable}} width="30%"> <tr {{StdDescTabl...")
- 17:34, 22 May 2022 Alloy Vest (hist | edit) [2,508 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page right | Armoured Vest TBA ==Statistics== ===Armour=== <table {{StdCenterTable}} width="30%"> <tr {{StdDescTable_Hea...")
- 17:34, 22 May 2022 Armoured Vest (hist | edit) [2,207 bytes] Steelpoint (talk | contribs) (Created page with "Back To Main Page right | Armoured Vest TBA ==Statistics== ===Armour=== <table {{StdCenterTable}} width="30%"> <tr {{StdDescTable_Hea...")