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- {{Toc_(LW2)|0}}[[File:XCOM2 class grenadier.png|center|frameless|96px|Grenadier]]<div style="text-align ...non-lethal grenades to awe-inspiring effect, capable of bringing an entire alien squad to their knees (literally) with Sting grenades or shielding allies fr6 KB (779 words) - 19:02, 5 September 2020
- [[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class grenadier.png|center|frameless|96px|Grenadier|link=]]<div style="text ...non-lethal grenades to awe-inspiring effect, capable of bringing an entire alien squad to their knees (literally) with Sting grenades or shielding allies fr14 KB (1,870 words) - 03:07, 21 January 2022
- **If the soldier can't miss, the shot won't kill the alien. **If he is holding something else, he will drop it and run right next to an alien.48 KB (8,434 words) - 18:15, 10 January 2024
- Only relevant for ''top-level master mods'' (e.g. xcom1, xcom2). | Defined by weighted alien deployments (can be more than one), which determine appearance for mission344 KB (47,777 words) - 07:27, 25 February 2024
- ...te requirement path for the disabled AdvancedHeavyWeapons project added in Alien Hunters. - Alien Facility leads now only cost 5 intel to research, and the research cost to86 KB (14,357 words) - 16:29, 9 April 2019