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  • ...nd max [[damage]] from each weapon versus each target. This is basically a check that I did my computations correctly. Also, see below. ...w weapon damage versus tiles, and others like [[user:Hobbes|Hobbes]] and [[user:NKF|NKF]] added many good observations.
    1 KB (191 words) - 02:59, 23 July 2013
  • * DOS Version 1.4 (you can check if you have the correct version if it contains a "SOUND\GM.CAT" file) ...below, we refer to three different folders a lot: the "data" folder, the "user" folder, and the "config" folder. See [https://github.com/SupSuper/OpenXco
    5 KB (722 words) - 16:59, 17 July 2023
  • == What are the Data and User folders? == When using nightlies, it's the ''OpenXcom'' folder itself. Allways check the readme included with the download, because features in nightly builds m
    7 KB (1,095 words) - 00:08, 17 March 2017
  • ...e|left|An X-Com unit running north at Speed=100 leaving a white trace. The user (yellow circle icon) at the display's center shown facing east (orange arro ...m, allows planning of ambushes, detect units moving on the ground when the user is up high on a roof, etc.
    4 KB (577 words) - 06:41, 22 November 2023
  • * Work in progress - for a rough draft check [[User:Hobbes/Sandbox_page/Tactics]]
    1 KB (153 words) - 16:02, 18 March 2014
  • ...mission, so I'd need to start a new campaign to get back to the base. --[[User:Xuncu|Xuncu]] 07:26, 28 August 2013 (EDT)). Another way to accuire agents i ...atically go to the nearest cover; you should still go into Battle Focus to check on them, and change their position if there's a better spot for them to be.
    3 KB (609 words) - 13:22, 7 August 2014
  • [[User:Jasonred|Jasonred]] 05:03, 7 April 2009 (EDT) ...three advanced SWS make me wonder if there are some conditions to this. -[[User:NKF|NKF]] 02:49, 30 July 2009 (EDT)
    3 KB (600 words) - 19:36, 15 September 2018
  • ...ion due to the actions of another unit (such as shooting away a wall), the check is not made and the exposed attacker is not fired upon. However, the moment ...eaction level. For more information, see [[Reaction fire formula]]. '' --[[User:JellyfishGreen|JellyfishGreen]] 10:51, 25 Apr 2005 (BST)
    5 KB (808 words) - 18:55, 9 December 2015
  • ...need to regenerate it after updating the source. CMake will automatically check for modifications and regenerate the project for you. You can check options value with:
    7 KB (1,106 words) - 15:31, 10 November 2020
  • ...ch more of a nightmare to catch that last alien -- not only do you have to check the black areas but also areas you've checked before. ...WIA. I'm trying to use [[Motion Scanner|scanners]] more, as suggested. - [[User:JellyfishGreen|JellyfishGreen]] ]''
    8 KB (1,367 words) - 05:31, 27 May 2015
  • ...If that doesn't work, hit ctrl-C. If you want to see what the prompt was, check xcomutil.log.
    3 KB (454 words) - 18:39, 16 November 2023
  • ====Ideas from [[User:Zarn|Zarn]]==== ...opening unexpected holes in buildings can be advantageous, and remember to check orchards thoroughly. Alternatively, you may choose to flatten the entire ba
    6 KB (958 words) - 07:03, 15 December 2014
  • |Some kind of bitfield, seems to change with the inventory view ''--[[User:Pi Masta|Pi Masta]] 15:48, 14 February 2007 (PST)'' Bit 4 ?? ''--[[User:Pi Masta|Pi Masta]]''
    7 KB (1,202 words) - 06:07, 31 December 2014
  • <i>ToDo: Check how X-COM equipment is placed in the case of base missions (which have no d <i>ToDo: Double check that this file does in fact match the initial [[UNITREF.DAT]].</i>
    12 KB (1,852 words) - 02:54, 23 July 2013
  • --[[User:JellyfishGreen|JellyfishGreen]] 10:51, 25 Apr 2005 (BST) ''[ [[User:NKF|NKF]]: Как вариант, экипируй солдат с хоро
    15 KB (1,030 words) - 07:06, 31 May 2011
  • <blockquote><i>Check the discussion page for these values, because they are probably wrong</i></ <blockquote><i>Check the discussion page for these values, because they are probably wrong</i></
    6 KB (1,096 words) - 03:42, 9 January 2016
  • ...om maps, weapons, units and more. If you're interested in making your own, check [[Customizing (OpenXcom)|Customizing]]. Check the individual instructions included by the mod author. Most mods just need
    13 KB (2,091 words) - 09:39, 22 March 2024
  • ..., and sometimes addresses lockups during game load, including the "Loading User Settings" freeze. '''1.''' Check to make sure the upk files were in fact installed. They should have recent
    11 KB (1,659 words) - 16:28, 18 July 2020
  • ...t|policy]] or properly attribute the source. Any more ideas/suggestions? [[User:Hobbes|Hobbes]] 17:34, 21 August 2013 (EDT) :I'd go with that, e-mailing an "either-or" notice. --[[User:Xuncu|Xuncu]] 18:07, 21 August 2013 (EDT)
    20 KB (3,156 words) - 19:05, 28 November 2013
  • ...s'']]) which depends on the weapon and can also depend on the stats of the user. This sum is then randomized depending on the weapon ([[Ruleset_Reference_N ...amage_Types|''RandomArmorPre'']]). Default armor pre-damage is 0%. '''TBD: check if armor pre-damage comes before or after shields.'''
    5 KB (786 words) - 20:31, 27 April 2019

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