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  • ...''' is similar to the vanilla Assault. Their signature ability is '''Close Encounters'''. {{Class Tree (LWR)|
    2 KB (330 words) - 19:59, 25 July 2020
  • {{Class Tree (LWR)| |Specialist1={{Field Medic (LWR) |text=1|topbotpad=10}}
    2 KB (308 words) - 20:01, 25 July 2020
  • Available for: [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]] ...sault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]
    16 KB (2,212 words) - 07:49, 28 July 2020
  • ...''' is similar to the vanilla Assault. Their signature ability is '''Close Encounters'''. {{Class Tree (LWR)|
    9 KB (1,314 words) - 17:55, 25 February 2024
  • <li class="toclevel-1 tocsection-1">[[Abilities_List_(LWR)#Normal Perks|<span style="color:black;">1</span>&nbsp;&nbsp;Normal Perks]] <li>[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]</li>
    92 KB (13,428 words) - 15:12, 3 April 2024
  • ...ity. The range indicators may be centered on potential targets (e.g. Close Encounters) or the unit itself (e.g. Lone Wolf). The [[Action_Points(LWR)|Action Point (AP)]] indicators on XCOM characters are the 2 rectangular ar
    8 KB (1,347 words) - 15:00, 17 October 2023
  • {{Unit Stat Box LWR {{Unit Stat Skills LWR
    94 KB (12,410 words) - 17:41, 27 July 2020
  • .... The quantity of aliens in a pod is dependent upon overall [[Alien_Level_(LWR)|Alien Level]] as well as the total number of aliens on mission; pods are r ...pod aliens are seen by soldiers. Upon activation, a pod [[Other_Abilities_(LWR)#Scamper|scampers]], which may cause '''chain activation''' of other pods i
    117 KB (15,837 words) - 17:35, 7 March 2024
  • - Fixed a bug where squadsight still wouldn't work at close range ...dy moved - Makes it so you don't have to play the 'game' of don't move too close and accidentally trigger the taunt
    1.05 MB (186,512 words) - 00:34, 15 April 2024