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  • [[Long War Rebalance|Back to Main Page]] Scientists are also required in order to build '''laboratories'''. The first requires 20 scientists. Eac
    1 KB (193 words) - 18:18, 9 November 2023
  • <div style="float:right">{{Header (Long War)}}__TOC__</div> {{Armor Data Box (Long War)
    2 KB (244 words) - 22:01, 4 November 2018
  • ...so used to help recover from negative traits, a new mechanic introduced in War of the Chosen. These can occur when a soldier takes major wounds during com ...e Infirmary does not passively improve wound recovery rate, a scientist is required to see any benefit.
    2 KB (276 words) - 17:27, 19 April 2024
  • {{Toc (Long War)|45}} ...otgun, a sidearm that is unique to the Ballistic tier. See [[Weapons (Long War)#Weapon Tiers|Weapon tiers]] for more information on the new weapon tiers.
    25 KB (3,528 words) - 14:31, 9 May 2023
  • {{Toc (Long War)|7}} Important note: Long War Rebalance represents movement speed in tiles instead of meters, thus a sold
    26 KB (3,589 words) - 20:09, 25 July 2020
  • {{Toc (Long War)|7}} ...s of armor now also provide new features, such as [[Damage Reduction (Long War)|damage reduction]] or granting specific perks.
    28 KB (3,949 words) - 08:14, 2 April 2021
  • {{Toc (Long War)|35}} Long War broadens the amount of weapons available, both by increasing the number of
    69 KB (9,548 words) - 17:01, 18 July 2020
  • ...ed in Long War Rebalance. You will want to upgrade to superior guns in the long run. Ballistic weapons use the same models as EXALT ballistic weapons in va Long War broadens the amount of weapons available, both by increasing the number of
    71 KB (9,526 words) - 01:14, 15 April 2024
  • [[File: Facilities background Long War.jpg|right|256px]] {{Toc (Long War)|15}}
    26 KB (3,800 words) - 22:04, 6 November 2021
  • ...pan="2" {{Health bonus (LWR)}}!!rowspan="2" | [[File:Damage Reduction Long War.png|32px]]<br/>Base DR !!rowspan="2" {{Will bonus (LWR)}}!!rowspan="2" {{Eq |{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (LWR)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR
    20 KB (2,639 words) - 01:15, 15 April 2024
  • {{Toc (Long War)|30}} ...razil also increases this to 3 item slots for the early game [[Armor (Long War)|armors]] (Tac Vest, Tac Armor, Kestrel Armor, Phalanx Armor and Aurora), b
    56 KB (7,966 words) - 01:16, 6 December 2022
  • <div style="float:right">{{Header (Long War)}}__TOC__</div> {{Facilities Data Box (Long War)
    41 KB (5,579 words) - 13:27, 13 July 2021
  • {{Toc (Long War)|7}} These materials are required in large numbers for almost all research into, or production of, alien tech
    51 KB (6,517 words) - 05:49, 14 January 2023
  • In Long War Rebalance, all regular soldiers have 2 '''equipment slots''' from the start In Long War Rebalance, the aliens hits hard. Fortunately, you have access to platings t
    56 KB (7,553 words) - 01:16, 15 April 2024
  • {{Toc (Long War)|40}} In Long War you receive funding from all countries at the start of the game, regardless
    24 KB (3,499 words) - 22:32, 29 November 2021
  • [[File: Facilities background Long War.jpg|left|256px]] ...ase's important strategic and research functions. The headquarters in Long War are mostly the same as in vanilla, with pretty much every facility performi
    25 KB (3,592 words) - 19:38, 25 July 2020
  • ...maments are significantly less potent, at least at first. However, in Long War Rebalance you can send up full squadrons of up to 5 aircraft at once, which ...ase you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations.
    23 KB (3,380 words) - 00:36, 15 April 2024
  • [[Long War 2]] makes a lot of equipment items first be researched in the Proving Groun ...ending on the Proving Ground's staff. The Proving Ground has two slots for engineers that reduce project time by 50% each.
    35 KB (4,098 words) - 11:52, 13 September 2020
  • Long War of the Chosen makes a lot of equipment items first be researched in the Pro ...ending on the Proving Ground's staff. The Proving Ground has two slots for engineers that reduce project time by 50% each.
    35 KB (4,108 words) - 09:40, 30 December 2023
  • <div style="float:right">{{Header (Long War)}}__TOC__</div> ...players have started writing about their own experience and how does Long War interact with their tactical genius. The main venue for discussing strategy
    25 KB (4,247 words) - 17:40, 27 November 2014

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