Search results
Jump to navigation
Jump to search
- |psi = 120/120/120/120|immunities = [[Burning]]}} ...soldier's health to heal itself- if the target is killed, it will become a psi zombie.2 KB (381 words) - 15:04, 6 September 2020
- ...to tactical combat which affects Advent pods. As described in [[Mechanics_(LW2)#Enemy_Patrol_Behavior|Enemy Patrol Behavior section of Mechanics]] pods wi * Psi Amps2 KB (262 words) - 01:54, 12 February 2022
- {{Toc (LW2)|25}}[[File: Soldiers_Weapons_Long_War.png|left|192px|]]As with [[Long War| ...longer equippable as heavy weapons, they are now part of the [[Technical (LW2)|Technical]] class secondary weapon. In turn, Technicals can't equip the re13 KB (1,987 words) - 19:31, 12 September 2020
- {{Range (LW2)/Medium Conventional}} {{Range (LW2)/LMG All}}16 KB (2,403 words) - 11:46, 13 April 2024
- ...disabled via a pair of config flags, defaulting to off (vanilla behavior). LW2 sets both of these flags, preventing impaired or burning units from trigger - Attempted fix for old Solace still appearing on some psi trees.86 KB (14,357 words) - 16:29, 9 April 2019