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- OpenXcom (and also OpenXcom Extended) have a ruleset syntax validation and auto-completion tool (a plugin for VSCode), which aut ...ing in a [[Rulesets (OpenXcom)|ruleset]], according to the latest OpenXcom nightly.344 KB (47,777 words) - 07:27, 25 February 2024
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- #REDIRECT [[Ruleset Reference Nightly (OpenXcom)]]50 bytes (5 words) - 12:50, 13 January 2019
- #REDIRECT [[Ruleset Reference Nightly (OpenXcom)]]50 bytes (5 words) - 23:41, 30 December 2018
- ...otherwise noted, all information in this wiki refers to the '''latest beta nightly.''' You can download it from the [https://openxcom.org official website]. D :: [[Ruleset Reference (OpenXcom)|Ruleset Reference (Version 1.0)]]3 KB (343 words) - 16:51, 17 July 2023
- ...is made for greater mod capabilities. However, development is ongoing and ruleset language [https://openxcom.org/forum/index.php/topic,7196.msg117767.html#ms1 KB (228 words) - 22:47, 12 December 2022
- If you just want a quick reference then click above. Note: ohartenstein23 also maintains a copy of the API reference [https://raw.githubusercontent.com/ohartenstein23/Yankes-Scripting/master/y14 KB (2,168 words) - 23:42, 15 January 2024
- ...y. Any mod may have one of 3 distinct engines as a requirement: pure OXC, "Nightly" OXC or OXCE. They are backward compatible, in general. For example, ''Hybr ...(which may have its own master ruleset in turn). In the mod setup page of Nightly or OXCE a drop-down list chooses the master, and only mods under that maste17 KB (2,660 words) - 17:33, 17 December 2022
- ...evelopment) check [[Ruleset Reference Nightly (OpenXcom)|Ruleset Reference Nightly]]. * If a value is omitted from the ruleset, the default is used. You cannot omit ''required'' values.50 KB (7,188 words) - 10:41, 28 July 2023
- OpenXcom (and also OpenXcom Extended) have a ruleset syntax validation and auto-completion tool (a plugin for VSCode), which aut ...ing in a [[Rulesets (OpenXcom)|ruleset]], according to the latest OpenXcom nightly.344 KB (47,777 words) - 07:27, 25 February 2024