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  • Havens are the basis of resistance activity for XCOM and is where you assign your rebels jobs in order to complete various tasks Resistance personnel can also be acquired as mission rewards.
    11 KB (1,829 words) - 02:53, 13 April 2024
  • ...lefield, and can use their knowledge of ADVENT's inner workings to support XCOM's covert operations. ...Mox, who struggled to overcome his reputation as an [[ADVENT Officer (XCOM 2)|Advent Officer]] infamous for the brutality of his death squads.
    12 KB (1,720 words) - 15:08, 2 June 2020
  • ...sponsible for the activation, funding and oversight of the [[XCOM (EU2012)|XCOM]] project and it is related to the United Nations, as revealed during the g ...om_(EU2012)|Situation Room]], although its representative will contact the XCOM Commander directly, either periodically or in exceptional occasions, to inf
    22 KB (3,194 words) - 04:58, 7 September 2023
  • ...ar|Long War 1]], Long War 2 makes some changes to the weapons available to XCOM: [[File:XCOM2 TECH Modular Weapons.png|x64px|left]]
    13 KB (1,987 words) - 19:31, 12 September 2020
  • ...ar|Long War 1]], Long War 2 makes some changes to the weapons available to XCOM: [[File:XCOM2 TECH Modular Weapons.png|x64px|left]]
    16 KB (2,403 words) - 11:46, 13 April 2024
  • **This value is increased by + 4 in Rookie difficulty and by +2 in Veteran ...r day. A level-1 resistance member is worth 1.5 points, a level-2 is worth 2, and the Avenger scanning is worth 4. A scientist assigned as haven liaison
    16 KB (2,530 words) - 11:33, 7 October 2020
  • ...s will dispatch sorties of UFOs to further their goals during the war, and XCOM may respond in kind by sending out interceptors and the Skyranger to foil t ..._(LWR)|resources the aliens have]], and how [[Aggression_(LWR)|threatening XCOM is perceived to be]]. There are also two special mission types that occur i
    18 KB (2,825 words) - 10:13, 27 July 2020
  • ...s (EU2012)|UFOs]]), which can be detected and shot down by [[XCOM (EU2012)|XCOM]]. ...U2012)|Enemy Within DLC]] they will [[XCOM Base Defense (EU2012)|assault]] XCOM's HQ if their base on Earth is destroyed by your forces.
    80 KB (12,197 words) - 18:12, 30 August 2022
  • ...tter chance of taking down UFOs of the same type in future (and for better rewards). :'''Pods''': 2 Soldier ''Crash'' or ''Landing'', 3 Soldier & 1 Terror ''Trap''; +1 Soldier
    45 KB (6,847 words) - 03:58, 1 December 2021
  • ...and penalties, whereas others merely rob you of the opportunity for their rewards. ...y'' is highly random and depends on [[Alien Research (Long War)|the aliens tech progress]], see the [[Alien Life Forms (Long War)|page on aliens]] for more
    41 KB (6,674 words) - 04:27, 25 November 2021
  • ...extra damage on critical hits based on the tech level of the sniper rifle. 2 turn cooldown.'' ...d Overwatch after moving. Any shots taken suffer a -20 Aim penalty.''<br>[[XCOM: Enemy Within DLC (EU2012)|EW DLC]]: ''Removes the sniper rifle's restricti
    25 KB (4,070 words) - 15:45, 29 August 2014
  • ...a pod has a 25% chance to roll a level 3 leader, a 25% chance for a level 2, a 25% chance for a level 1, and a 25% chance for a level 0. ! rowspan=2 | [[Alien Research (Long War)|Alien<br>Research]]
    108 KB (14,148 words) - 21:56, 26 May 2022
  • ...enerally speaking, you'll have a window of opportunity to engage such UFOs 2-3 times before they fly off - and you should, not only to deny the enemy an ...FO will inflict 8 x (100-x)% panic to a target country (and an additional +2 if it has 100% health). Scout missions have a chance to fail based on a num
    62 KB (9,629 words) - 20:16, 31 May 2023
  • ==Patch 1.5 (Released August 27, 2017; Hotfixed September 2, 2017)== ...n animations to work incorrectly when stunning some units that activate on XCOM's turn on the turn they activate.
    86 KB (14,357 words) - 16:29, 9 April 2019
  • ...of, like 5 other explosive objects. Good for clearing out enemies, Bad for Xcom insurance rates. ...S and Russia (which you have satellite coverage over) will pull out of the XCOM project.
    48 KB (8,434 words) - 18:15, 10 January 2024
  • ...cludes a hang that occurs when overwatch fire goes through a closed door); 2) Line of sight issues; 3) Bad pieces of terrain you can't climb on or have *Periodically, the map script for the XCOM HQ assault mission will be interrupted. Reload an earlier save or (with iro
    179 KB (28,930 words) - 16:21, 18 July 2020
  • - Anytime the aliens launch an attack on XCOM, any unit that did not participate in the defense has a 30% chance of being - Ready For Anything grants +2 ammo - Balance vs other perks on the tree, works now with only gunner getti
    1.05 MB (186,512 words) - 00:34, 15 April 2024