Stats (LWR)

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Soldier Stats

Soldiers have fully randomized starting stats. However, the starting 15 soldiers will have preset, non-random stats. Note that multiple Second Wave options exist that can change this. Balanced Soldiers (#31) will re-enable the point system for randomly-generated soldiers, and Fresh Recruits (#33) will replaces the starting 15 soldiers with randomly-generated ones.

Soldiers all have a Defense stat of 0.

Stat progression for soldier ranks has been altered to provide approximately half of the stats at SPEC rank, and the remaining stats are distributed over the remaining ranks. This makes it less punishing to lose high-ranking soldiers, and contributes to normalizing the mod's difficulty curve.

Class Health
total
Aim
total
Will
total
Mobility
bonus
Sniper - 20 5 -
Scout - 10 15 0.6
Infantry 2 15 20 -
Assault 2 5 10 0.6
Gunner 2 5 10 -
Rocketeer 3 5 10 -
Medic - 10 10 -
Engineer 1 10 20 -

Soldiers at MSGT rank have a chance to gain +1 in each stat after each mission: 5% chance for mobility, 10% chance for HP, 20% chance for aim, and 40% chance for will. These chances are increased or reduced by 1% for each point lower or higher the soldier's stats are compared to the natural maximum base stats, respectively.

MEC Stats

SHIV Stats

Attributes Affected by Stats

Certain other attributes are affected by how a soldier's stats differ from the average values. The averages are:

  • 6 HP for soldiers
  • 10 HP for MECs
  • 30 will for both

Base HP modifies throw range, rocket scatter, and injury times:

  • For each HP above/below average, throw range is increased/reduced by 4%
  • For each HP above/below average, injury time is reduced/increased by 4%
  • For each HP above/below average, scatter is reduced/increased by 4%

Base will modifies fatigue times:

  • For each will above/below average, fatigue times are reduced/increased by 1%