Main point of interest (and most important one) here is City Map. Here you manage all your business in City 31 — choosing the Missions, resolving the Situations, building and upgrading Field Teams and so on. Like EU2012 (where you protect 16 Council members), here you have to protect nine different city Districts, which have a five-scale "panic" meter (it's called "Unrest" now). Level 5 District Unrest leads to Anarchy.
Field Teams are the core of your organization in City 31. It is up to them to collect resources for Chimera Squad. There are 3 types of Field teams:
- Security — focuses on keeping the peace in the region. Generates Intel.
- Technology — focuses on gathering the high-tech trophies. Generates Elerium.
- Financial — focuses on gathering the finances. Generates Credits.
Building and upgrading Field Teams is crucial since they are the only source of Resources apart from Missions rewards.
Assembly is the heart of researching in Chimera Squad. Here you can research any projects you want — provided you have enough Elerium to do so. You can place the Agent (or two, if Improved Assembly is researched) to accelerate the research. If you feel that you are researching wrong project, you can cancel this research. You will get full Elerium refund, but any progress will be lost.
Spec Ops facility will allow you to assign one agent (or two, if Improved Spec Ops is researched) to take part in different special operations. At the start you will have access only to the 3 basic operations, but you can unlock new ones by promoting your agents. You can assign an agent to specific operation only if they have required Rank. You can recall agents from Spec Ops at any moment, but the operation will be canceled and you will get no reward.
Training facility allows you to assign one agent (or two, if Improved Training is researched) to develop their stats. From the start you can either upgrade their health by 2 HP or remove Scars, if sustained. As your agents gain new Ranks, new possibilities at Training will appear. At Special Agent Rank Agents can choose "Unlock Potential" option which will increase their stats, depending on the agent's class, and at Principal Agent Rank they can "Unlock Ability", which will give them unique passive ability apart from general skill tree. Whenever Agent gets a scar, it can be healed through corresponding option. Remember — you can only remove the Scars one by one, not all at once, so don't "collect them", even if they are "not critical". Just like Spec Ops, agents can be removed from Training programs, but they will lost any progress and must begin training from the beginning.
Armory is the place where your Agents can be accessed for equipment change, promotions and minor customizations.
Supply is where you can buy basic items as well as the researched ones and upgrades for your weapons and armor.
Once you unlock the Scavenger Market, it will appear every 4 days. It will contain three random items to buy for Intel — advanced and elite weapon upgrades, advanced combat grenades and consumables, some elite vests and Epic Weapons. You may also have an option to trade Intel for Elerium.