For the second alien war, X-COM makes use of amphibious flying ships that are capable of intercepting enemy ships and transporting troops around the world. These flying-subs are as quick and versatile as the ships used in the first alien war, but can also operate underwater.
Due to undisclosed reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over land.
Grouping by role
Grouping by availability
Quick Comparison Table
|Craft||Max Speed||Range (nm)||Acceleration||Fuel Capacity||Weapon Pods||Damage Capacity||Cargo Space||SWS Capacity||Cost/Rent ($)|
1: This cost is paid upon ordering, and also at midnight on the first of every month once delivered as a craft rental fee.
2: These craft also require a number of Aqua Plastics, Magnetic Navigations and Ion-Beam Accelerators to build as well as this price, and take a substantial time to manufacture. See the table below:
|Submarine||Start Cost||Tech Hrs||Workspace||Aqua Plastics||Ion Beam Accelerators||Magnetic Navigation|
|Terror From The Deep|
|Subs:||Triton • Hammerhead • Leviathan • Barracuda • Manta|
|Sub Armaments:||Craft Gas Cannon • Ajax • D.U.P. Head • Gauss Cannon • Sonic Oscillator • P.W.T. Cannon|