TU Threshold tables (Apocalypse)

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Weapon Direct Damage Aimed fire TU% Autofire
1 TU 2 TU 3 TU 4 TU 5 TU 6 TU 7 TU 8 TU 9 TU 10 TU
Toxigun 50/65/85   8% 50 100
M4000 21 12% 34 67 100
Lawpistol 24 18% 23 45 67 89
Plasma pistol 35 30% 14 27 40 54 67 80 94
Disruptor 42 32% 13 25 38 50 63 75 88 100
Autocannon 40 34% 12 24 36 48 59 71 83 95
Devastator 70 40% 10 20 30 40 50 60 70 80 90 100
Laser Sniper 26 42% 10 20 29 39 48 58 67 77 86 96

Aimed fire TU% pulled with Apoc'd. You should get pretty close approximations from the in-game rate-of-fire, by dividing 36 by the rate-of-fire.

Zaimoni: I'm only interested in non-hacked games. If an autofire threshold requires 101+ TU to reach in turn-based combat, it's not in the table.

Recall that:

  • aimed fire TU = INT(max TU after encumbrance*Aimed fire TU%)
  • snap fire TU = INT(aimed fire TU/2)
  • auto fire TU = INT(snap fire TU/2)

Per above, the table values are CEIL(4*TU threshold/Aimed fire %)

Thus, in the early game:

  • The M4000 is very interesting. Arguably, anyone with 67TU or more as a rifleman should be using an autocannon anyway.
  • Lawpistols make sense for hybrids in Megapol armor, as long as their TU is at or below 44.
  • The laser sniper gun is pretty much a weapon of desperately underequipped XCOM squads. (The damage is not Sniper.)