Talk:Air Combat (EU2012)

From UFOpaedia
Jump to navigation Jump to search

I think Armor Penetration is how much the UFO gets shot up, IE, the scarring and holes visible on the crashed ship during the Recovery mission. Arrow Quivershaft 21:37, 19 December 2012 (EST)

Hmm, since the EMP Cannon has high armor penetration and produces the least shot up UFOs, that doesn't sound right. Binkyuk 11:56, 20 December 2012 (EST)

Yeah, I thought of this, but there's always a lot of external scarring.... Arrow Quivershaft 13:41, 20 December 2012 (EST)

Overseer Interception

I just had a game of Impossible on EW where a single Firestorm with a Plasma Cannon failed repeatedly to bring down the Overseer, even with all the modules, due to running out of time. I had to build a 2nd one, which then brought the UFO down with a single shot. Hobbes 23:03, 13 December 2013 (EST)

Y'mean that you sent it after the first, and it finished it off, or that somehow it managed to one-shot the Overseer? Hm, if I still have the save, I'll retest myself. At least for the regular ships, I remember testing them one by one (yes), usually several times, and wrote it so if it won at least ... I think I did two or three out of five (it's been a while). Haven't been able/desired to test every last matchup again in EW, since what Firaxis said sounded like only Classic and Impossible would have a difference, and the matchups I've managed to retest seem to have lower success rates, but successes with the same ships/weapons/difficulty, nonetheless. RNG seems to be more of a bitch, tho: one trial, Overseer got off 3-4 hits for 2-3 seconds before my interceptor would even fire a damn shot! Then a miss, miss, dead. Send the next one...... waiiiiting, miss, miss.... fucking... At any rate, didn't have the save early enough to test it's first appearance. and it's second would shift around if I moved ships. Shoved Ravens with Plasmas on every hangar slot: no matter what continent, hangar location and Overseer's flight path mattered (over Russia, could only get one Raven to intercept, over Brazil managed to get three), so often it would take too long for one Raven to intercept to send out another before it'd zoom off and I'd get the "contact lost" message (so, since that's not really a matter of HP/damage, that's why I'm calling it as "Unaided Ravens cannot take down the Overseer, period (or at least not reliably)"). I actually didn't get to test my results for Normal and Classic for the Overseer as much as I'd like.--Xuncu 03:43, 14 December 2013 (EST)
Okies: One Firestorm, Plasma Cannon, Impossible EW; test 1 no, 2 yes, 3 no, 4 no, 5 yes, 0.4 seconds remaining on both successes. F/Lx1, Normal EW, also 2/5 success, hm. F/Lx2, Classic EW, every time. Easy EW, F/P, 5 tries, never won (and who would have Phoenix Cannons as their best armaments at that point, anyways, let alone put them on their Firestorms)... hm, I belive I've asked before, but is there "UFO HP" in the coding? Oh, and I remember when I used to dump all three modules for the Overseer fight: the targeting one doesn't really affect Plasma's 85% accuracy anyways, the Tracking one only really helps for the short-range weapons (and doesn't stop it from firing during that extra time), and it fires so fast that the Defense one barely lasts a second. --Xuncu 04:22, 14 December 2013 (EST)
I looks like UFO's HP increases with difficulty. I tried to intercept same UFO in different difficulty(with reloading), UFO lasted longer on higher difficulty. Also XCOM interceptors have less HP in higher difficulty. Moyang 13:13, 15 December 2013 (EST)
Naturally, but I meant "EU vs EW", do they have more hp? --Xuncu 02:45, 16 December 2013 (EST)
It also feels a bit like Firestorms in general have gotten a bit of a nerf in terms of HP in Enemy Within, even at lower difficulties. They just seem to get chewed up a bit faster, even against smaller UFOs. Arrow Quivershaft 14:55, 15 December 2013 (EST)
Another question that could be answered by looking into the coding, if possible.--Xuncu 02:45, 16 December 2013 (EST)

Matchups proven winnable

I am wondering what exactly Damage Table describes. What "Matchups proven winnable" means? Every fight can be lost, if you are really unlucky. For example, Interceptor w/Avalanche Missiles is proven winnable with Large Scout on Classic difficulty, but I calculated, that chances, that Interceptor with Avalanche Missiles will shoot Large Scout are 74.431%, assuming that Interceptor isn't shot down. These aren't too high chances for "Matchups proven winnable". --Miteusz (talk) 12:32, 17 August 2016 (UTC)

  • I answered this in the old discussion above: that when I was testing it, it won 2 or 3 dogfights out of 5. And the ones in parenthesizes happened once, but could not duplicate reliably (maybe like 1 out of 20). --Xuncu (talk) 05:35, 31 October 2016 (UTC)