Talk:Air Combat (Long War)

From UFOpaedia
Jump to navigation Jump to search

I just started on Normal, so some conjecture. With the XP thing, I don't think it'd be accurate to make a damage table like I did for vanilla. Scouts still seem to fall to two Avalanch hits-- and yeah, did just have one Interceptor managed to luck out and take out the second Scout-- after about 10-15 reloads. Notes so far: Normal: +4 aim per kill. Same for all difficulties? All weapons? "Transferrable" (ie; +4 to craft base stat, not weapon stat)? Will test when regular sucess more reliable, more weapons accuired. --Xuncu (talk) 05:14, 10 June 2014 (EDT)

More notes, feel free to add more as you progress: --Xuncu (talk) 01:13, 14 June 2014 (EDT)

  • UFO: Raider, Medium. Graphic: large Scout.
  • Weapons can "crit". Witnessed: Small Scout surviving 3 Avalanche missile hits, and also falling to two. Raider suriviving 4 missiles, reloading, then falling to 3. Raven going to 50% health after 1 hit.
  • "<Country> (High)" UFO designation: faster, spends less time on map, shorter interception time. Higher defense/crit resistance?

UFO DOA bounty

Couldn't find anything in the files I looked at, but been trying to figure out the cash bounty for each type of UFO if it's destroyed (and if difficulty changes reward or not). Wanted to know if anyone else has found that info, so I don't waste any more time trying to figure it out the hard way... --Xuncu (talk) 03:38, 11 December 2014 (EST)