Talk:Aircraft Firepower Table

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Apparently LaserCannon range in XCU is increased to 35km... need to confirm that and revise the table. Spike 12:33, 30 August 2008 (PDT)

XComUtil does indeed change the range on the Laser Cannon to 35 kilometers in an attempt to rebalance it against the otherwise far better missiles. It's still completely outclassed by the Plasma Beam, though. I'm unsure this should be added to the table, however, as many people do not use XComUtil. Maybe as an asterisk. Arrow Quivershaft 19:01, 30 August 2008 (PDT)
Ignore that bit about the asterisk; I'm a bit tired after a full shift and so...yeah, wasn't paying attention when I glanced at the article itself. Arrow Quivershaft 19:02, 30 August 2008 (PDT)

Hi AQ. Thanks very much for checking, and for making the edit. Now that the ranges are correct, I wonder if I will get round to putting some kind of cost value on the standoff range. It's basically the cost of the damage you take to close from enemy max range into your own max range. If your range is better than the enemy's range, that's harder to quantify, as the value is clearly better than 'merely' taking no damage. Also, you've made me think if I should check all these XCU stats against the game files - I have assumed that everything is the same as the basic game, apart from costs/components and manufacturability. Spike 11:20, 31 August 2008 (PDT)