Talk:Alien Missions in Enemy Unknown (OpenXcom)

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UFO waves

I'm pretty sure some of those numbers are off. If the timer refers to the countdown to the UFOs on the same line, then it gives one extra UFO in all the flotillas (e.g. if the countdown for the second Large Scout in an infiltration mission was only 60, then the flotilla would be Large Scout 1 + Large Scout 2 + Terror Ship + Supply Ship + Battleship + Battleship, where in fact Large Scout 1 is not part of the flotilla and there is a significant wait between Large Scout 1 and Large Scout 2; similarly, it predicts a flotilla of 3 Abductors when there are in fact only 2 and a Medium Scout in the Base flotilla). However, if it refers to the UFO on the following line, then the countdown for the first UFO is not listed and the countdown on the same line as the last UFO doesn't refer to anything. Magic9mushroom (talk) 07:08, 31 August 2019 (CEST)

Regarding the above: it's off by one. The times listed with each UFO are what to poke into MISSIONS.DAT when spawning that UFO - i.e. the timer for the next UFO. The countdown for the first UFO isn't stored with the rest of the mission data, and is probably off with the mission generation algorithm. Magic9mushroom (talk) 08:56, 31 August 2019 (CEST)

Keep in mind that I wrote this article based in OpenXCom and the settings it uses. I felt tempted to just rewriting the whole page on the original game's Alien Missions but I realized that there might be differences between the original and OXC. So I just wrote the page to give a general overview and specifically for OXC modders, although it can also be used to understand how the original system works. Hobbes (talk) 19:18, 4 September 2019 (CEST)
The numbers here were also there. But the numbers there were wrong, and I fixed them. Magic9mushroom (talk) 15:17, 8 September 2019 (CEST)
Great to hear then. Do you think it's necessary or relevant to reproduce the content on this page in the relevant Enemy Unknown section?Hobbes (talk) 18:18, 8 September 2019 (CEST)