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"A single ship can easily lay the entire UFO fleet to waste," says the article.

I haven't gotten that far yet, but this rings a little false to me. Stunlocks weight balance very strongly toward numbers, and the aliens have those in the form of the Stasis Bomb Launcher. I can see a couple of ways to get around that (Cloaking Field and/or Plasma Defence Arrays to prevent Stasis Bomb hits, or staying out of range and bombarding with the Heavy Disruptor Beam), but those don't sound like "easily" to me, and I'm not sure they'd suffice to solo the Alien Dimension at full strength. Can someone confirm or deny this claim? Magic9mushroom (talk) 13:10, 9 August 2018 (CEST)

  • The article is referring to the overworld around Mega-Primus itself. While they can't solo the aliens on their turf, they are more than capable of handling most ufo fleets on their own with proper usage. Mega-Primus itself is pretty helpless once you get to the tier since I don't think their anti-vehicle scales much at all (the bigger issue will be the fallout in relations after you total everything and end up having to use your own transportation to get anywhere since the taxis and subways won't take you). The big thing to keep in mind is that with a 8x8 for equipment, large shield, the 4x4 weapon slot up frontand two weapon slots with 3 x 4 space, you got a lot of room to carry weapons. With a recharging beam, and 5 minute rearm on anything with ammo (Unless it got fan-patched, you can detach and reattach weapons to instantly restock them), along with a lot of potential shielding, it is pretty self-sufficient for a ufo invasion since it has more than enough shields, health, and firepower to tank and take down everything. Saladofstones (talk) 19:05, 9 August 2018 (CEST)
It is not a complete exaggeration. A single Annihilator can indeed destroy the entire alien dimension fleet in one visit.
What I find works for me is to wait along the map edge and watch the UFOs on the top-down view until one becames isolated. Then pounce on it. However, in order to maintain a safe distance and not get overwhelmed, I do not intercept the UFO as usual. Instead I use the Annihilator as a mobile turret and move it into a stationary position in the flight path or perpendicular to the flight path of the UFO. Then I either let the ship AI take control of the guns (attitude set to aggressive) or switch to manual control and shift-click at the target. This should rip through the UFO's shields and deal plenty of hull damage before it gets close enough to engage. A Heavy Disrupter helps a lot here.
For gear, a simple tank setup with full shields and the best Disrupter beams you can muster will do just fine. In the event your ship is locked by a Stassis bomb you can manually operate your weapons by switching to manual control. NKF (talk) 10:48, 10 August 2018 (CEST)
Manual control overrides stasis? Should that be considered a bug (manual control is, after all, barely mentioned in the manual)? Magic9mushroom (talk) 12:06, 10 August 2018 (CEST)

I cannot say if it is just another casualty of the game being rushed out or if it is intentional. However manual control only regains control of the weapons. Your ship is still unable to move. I suppose you could justify it by saying the ship's computer systems are frozen, but the pilot can still manually operate the weapons. NKF (talk) 22:34, 10 August 2018 (CEST)