Talk:Anthropod (Apocalypse)

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After a few probings, the stats of anthropods suggest them being physically a little weaker than humans, and a further test confirms this; throwing a Devastator Cannon is very tough for anthropods.

This makes them pretty pathetic in my opinion, as humans are pretty weak ( in real life ) naturally. Anthropods also have atrocious accuracy.

I wonder if they are simply an economical "consumer soldier" for the alien masterminds...

--Karp 23:14, 19 August 2008 (PDT)

Can't fault them there. Most of the aliens in Apoclaypse are mass produced consumer models - the anthropods moreso. Anthropods get away by luck most of the time, and the fact that they eventually get to carry powerful and very accurate weapons makes up for their shortcomings. - NKF 23:53, 19 August 2008 (PDT)
But with accuracy ratings under 20 you indeed get only lucky shots from some myopic anthropods.
Skeletoids are more at-par with humans but I do feel a little sorry for anthropods for being even more flimsy than humans.
--Karp 23:59, 19 August 2008 (PDT)
Well, they are among the first enemies you meet. Wouldn't want them to be too good. Luck also plays a major factor in your own units' abilities too, so you're pretty much even at the start of the game. As the game progresses, they compensate with better weapons and larger numbers. While you get better weapons and stat increases. By the way, what difficulty level were these anthropods tested on? You might want to see how the beginner level anthropods differ against their superhuman counterparts. - NKF 00:08, 20 August 2008 (PDT)
Ah, of course. Please forgive my brainsucked... uh... brain...
Medium difficulty, whatever the name was. Can only imagine their frailty on beginner...
--Karp 00:29, 20 August 2008 (PDT)
Hmm... just thought of something: the second alien dimension which wasn't implemented would then be the home to the "masterminds" of the entire invasion? Sudden jump from easy to horrifyingly unfair due to "new anthropods" as tough as megaspawns?
Also, alien dimension X-COM base...?
-Karp 00:32, 20 August 2008 (PDT)
i'd imagine that you'd be facing enemies about as tough as androids with terrifiying new weapons. like the un-implemented super disruptor cannon, only slightly more awesome. they'd also have mightier shields which would grant you new armor if you researched them. and also more powerful unarmed combatents.--(name here) 09:35, 20 August 2008 (PDT)
A popper with tons of health, two enhanced power swords and an even more powerful chemical coctail inside... with, of course, an inventory for shields... oh, don't forget the teleporter dampening field.
Now every mission is a suicide mission.
--Karp 22:09, 20 August 2008 (PDT)
You forgot the anti-air defense system. though a popper that detonates when killed by disruptors and is immune to toxin would be nasty by itself--(name here) 10:03, 21 August 2008 (PDT)
No kidding. Or instead of/to complement an anti-air defence system, how about the überpopper has even greater jumping ability than brainsuckers and detonation does not need ground contact, unlike with grenades ( and even poppers; they do not explode during a fall, I think ), for an example? Add a vampire with distant bloodsucking, perhaps?
--Karp 21:52, 21 August 2008 (PDT)

What is that eye inside the brain of anthropods?

--Karp 01:20, 25 August 2008 (PDT)

Stats by difficulty level

Since there are no ranks in Apocalypse, I think that adding a table showing the alien's stats at each difficult level would be useful and would not clutter the article too much. Anyone agree? (I am currently collecting said data) Darkpast (talk) 19:17, 20 June 2020 (UTC)

Ideal IMO would be to figure out the formula and stick the formula on Unit Stats. Magic9mushroom (talk) 07:51, 21 June 2020 (UTC)

"They do appear at the dimension gate generator"

Are you going off an assumption there, or have you actually seen them? My experience is that the reinforcements at the Dimension Gate Generator are 100% Skeletoids.

(RWong says that the teleporters are always Anthropod/Skeletoid/Spitter. RWong is wrong. They vary with the mission. For instance, some of them have Popper reinforcements.) Magic9mushroom (talk) 05:56, 29 June 2020 (UTC)

You're right - only Skeletoids. Yes, I was following RWong's guide. Never really noticed the Popper reinforcements. Darkpast (talk) 16:59, 29 June 2020 (UTC)
I forget which ones it is. We do kinda need a page explaining alien buildings in general, TBH; there's nowhere on the wiki to my knowledge that actually comes out and says "there are pads that spawn enemies forever in alien buildings" or explaining wincons for those missions. Magic9mushroom (talk) 12:23, 30 June 2020 (UTC)
Agreed, a page about the buildings in general would be useful. Speaking of new pages, how about one on X-COM technical personnel? Darkpast (talk) 16:01, 30 June 2020 (UTC)