Talk:Armor (Piratez)

From UFOpaedia
Jump to navigation Jump to search

To Do

  • Separated into classes: Outfits, Basic Armor, Powered Armor (Done)
  • Similar table here to signify Psi, Flying, NV increase or decrease as well as the basic information (stats, bootypedia, research required) (Done)

--DracoGriffin (talk) 23:49, 21 October 2015 (EDT)

Need to catch up with Inventory Layout images to .99B. This means New Battle with screenshots from in game, trimmed down. I'm not sure how many actually need to be reworked, but quite a few, I think. --IvanDogovich (talk) 19:57, 19 August 2016 (UTC)

Further items from Ivan

  • Add in Inventory stats (Done) --IvanDogovich (talk) 23:21, 25 April 2016 (UTC)
    • Quick Reference Table (Done)
    • Details sections (done --IvanDogovich (talk) 21:36, 13 April 2016 (UTC))

  • Build out individual pages. (Long Term Goal)
    • These pages could have:
      • both images
      • Tech notes (Required Techs probably 2 levels deep)
      • Set up similar to enemy pages, with some data tables and Bootypedia
      • More in depth notes on employment or tactics, etc.

--IvanDogovich (talk) 21:26, 13 April 2016 (UTC)

Inventory Nulls

Dioxine implemented inventory nulls to provide different equipment capacities for the various armors. These nulls essentially take up the normal inventory slots and make them black spaces on the inventory screens. The Maximum inventory layout allows for 28 slots (5 more over vanilla with the 2X1 Quick Draw slot) though default is represented as 25. Therefore if an armor has INV_NULL items as "builtInWeapons" these subtract from the allowable space. For example the "Novice Robes" have these values.

     - INV_NULL_4X3
     - INV_NULL_1X1_LL
     - INV_NULL_2X1_LS
     - INV_NULL_1X1_RL
     - INV_NULL_2X1_RS

This equates to 28 - (4x3) -(1x1) -(2x1) -(1x1) -(2x1)or
28 - (12+1+2+1+2)
28-18= 10.
So the Novice Robes's inventory capacity is 10/25.

One exception to this seems to be: INV_NULL_4X2 - This only detracts 6 slots as it is used to blank out the whole belt as seen on the Swiftsuit) --IvanDogovich (talk) 16:34, 21 April 2016 (UTC)

Default Modifier "Normal" Values

Putting this in here so the rulesets are easier to interpret for the wiki.

In the Individual Armor entries below the Quick Reference Table we have a series of modifiers that are only spelled out from the "normal" values. These definitions are for what is "normal"

Energy Recovery

     flatHundred: 0.10
     healthCurrent: 0.25

Stun Recovery

     healthCurrent: 0.1
     health: -0.075	

Combat Stress

     moraleCurrent: -0.2
     bravery: 0.2

--IvanDogovich (talk) 22:49, 4 August 2016 (UTC)--IvanDogovich (talk) 16:34, 21 April 2016 (UTC)