Talk:Base Defense (Apocalypse)
How do you use security stations? i haven't been able to figure out the controls.--(name here) 11:46, 18 November 2007 (PST)
You don't, exactly. Each station you put in your base comes with some "turrets" attached to it. These automatically fire at any enemies they happen to spot until they get destroyed. I don't think you can even select them. - Bomb Bloke 19:45, 18 November 2007 (PST)
I've never seen them operate on turn based defense missions, but in real time they spot enemies and open fire automatically.
Only 12 turrets appear to be able to operate at any given time, that's 3 modules worth of turrets. The inactive turrets still act as targets, and the few that are operational will easily wipe out a good number of the opposition (and I'm just talking about the plasma modules!).
You'll probably notice that you'll have lost 6 unit slots in your normal lineup of 36 spaces for agents and techs. It's not really known why at this point, but it's assumed that the six slots are used for operating the 12 turrets (6 slots = 12 weapon hands, after all).
- NKF 20:29, 18 November 2007 (PST)
Is it a bad idea to build more than three security stations, or are extra stations still useful for distracting the enemy even though they do not fire? It seems like it could cause problems the wrong stations were left without power.
- Captain Foo 28 August 2008
- More security stations area always a good idea even if the wrong modules get chosen. Even the basic plasma module provides guns that take a lot of firepower to destroy, thus you have more time to gather up your scattered troops. From experience though, things work out quite well with regards to which guns come on-line. Of course, this is all based off my base construction philosophy of making sure all entry points are on one side of the base with a belt or wall of security stations between it and the rest of the facility. This way even if the wrong modules come on-line, the enemies will have to go through the right ones eventually. - NKF 22:36, 28 August 2008 (PDT)
On my first base defense mission, I had the base entrance isolated from the rest of the base, and my guys and the aliens all spawned there. Since I was playing turn-based with toxiguns, I ended up killing them in one round. Has anyone else had that happen? - cpj1227 8:49, 29 June 2008 (CDT)
This is probably a silly question, but...does anyone know if damage to your base modules have to be repaired out of your pocket money, or is there just a fine line between damaged and destroyed? I understand in EU/TFTD that they can take a beating, but will eventually just get demolished to the point they're removed from the base afterwards; but Apoc works abit differently too. I haven't had the...pleasure of a base attack yet, so I haven't been able to confirm/deny this myself. Sunflash 21:16, 19 January 2010 (EST)
- I've never seen any section of a base destroyed but then my base fights are usually walks in the park. Hobbes 18:16, 20 January 2010 (EST)
For mention in rewrite: if there are aliens currently in your base building via the tubes when a hostile organisation's raid begins, the aliens will not be included in the Base Defense mission (and will still be in the base afterwards, for you to find via investigation). Magic9mushroom (talk) 09:52, 2 July 2020 (UTC)