Talk:Brainsucker Launcher

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If only X-Com had the idea of putting bombs into brainsucker pods. Or develope their own biological pet or something.

--Karp 04:51, 26 August 2008 (PDT)

Anyone tried to use them when raiding, to brain-suck enemy forces making them oppose each other?

--Smoke fumus 15:01, 23 July 2012 (EDT)

The actual brainsuckers only chase X-COM units (... including X-COM androids), so they're completely useless against any other faction. -  Bomb Bloke (Talk/Contribs) 06:21, 24 July 2012 (EDT)

Weakest Weapon?

Just busted apocalypse out again. In what universe is this the weakest weapon of the aliens? In TB I find it crazy powerful, since the aliens only have to throw a brainsucker pod somewhere within 10 squares of an agent and he's dead. Reaction fire is little defense since the hatched brainsuckers go last so you're likely to blow all your TUs on other aliens, then the brainsucker waltzes up unopposed. I find the game gets a *lot* easier when you don't see this weapon any more. Binkyuk 15:48, 30 November 2012 (EST)

To be fair, it's not even a weapon, just a container. Feel free to revise the text. For some reason the Apocalypse pages never had a lot of attention to them as the UFO/TFTD section so much of what you may read was written to fill the empty spaces! -NKF 15:57, 30 November 2012 (EST)
Same as with poppers, brainsuckers are neutralised somewhat by RT mode. They're still something of a threat to lone agents, but pretty much anything else is more likely to do you in then they are if you're playing that way.
I guess you could say that, since it's a starting weapon for the aliens, this gives some indication as to which mode the devs were expecting people to use. Brainsuckers may've been less of a threat in TB otherwise. -  Bomb Bloke (Talk/Contribs) 06:29, 1 December 2012 (EST)