Talk:Chance to Hit (EU2012)

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I'm clearing this talk page off as it otherwise consisted of my (very messy, wall-o-text) "notes to self" about the range formulas. The old version can be found here. Just for quick reference, Hobbes had linked me to this this thread, which contains a lot of excellent information that should be incorporated into the wiki sooner or later. -  Bomb Bloke (Talk/Contribs) 04:03, 17 January 2013 (EST)


So as I planned out over here, I've incorporated everything to do with attack, defence, and accuracy in general and plonked it into one page. So now I've gone and wiped the old defence article. I don't believe there's anything on that that isn't covered in this new one, but on the off-chance that anyone spots something of importance there, please go ahead and bring it over. -  Bomb Bloke (Talk/Contribs) 01:37, 30 January 2013 (EST)

"When The Game Cheats..." section out of date, or inapplicable to EW?

Are we certain this applies to XCOM: Enemy Within? I'm fairly certain I've missed 90% shots, on normal, with four squaddies. PocketNerd 23:17, 28 December 2013 (EST)

Well I've missed 100% shots on Classic or Impossible. Hobbes (talk) 09:42, 29 December 2013 (EST)
Probability is a fickle mistress. Arrow Quivershaft (talk) 12:34, 29 December 2013 (EST)
I do understand probability. (It's annoying to miss two 95% shots in a row, but considering it's a 1 in 400 chance and you take thousands of shots in XCOM, it does happen!) Still, the section says "if you have four soldiers or less in play... if you see 84% or above, the shot should always hit." That's demonstrably not true any more, at least not for EW. I'm thinking the section may need to be rewritten, although I'm not sure how to do so without just deleting a lot of information (and possibly looking like vandalism). Maybe, for now, just add a statement that the PA forum post is a year old, far antedating EW, and does not seem to apply to EW? (And can anybody verify whether it still applies to the current build of EU?) PocketNerd (talk) 11:56, 2 January 2014 (EST)
I'm not quite sure what Bomb Bloke was actually trying to write when he wrote that so I'm going to hide it until someone can make some sense out of it. --Ditto51 (talk) 12:06, 2 January 2014 (EST)
As far as it is known the Bonus for Easy/Normal hasn't been changed, since that would have a major effect on the game difficulty. Unless there's a specific reference online that it has been changed, all of the current info still points for it still being in place. Hobbes (talk) 16:47, 2 January 2014 (EST)
I've been playing around with a single soldier campaign on easy difficulty and I'm pretty sure that the huge bonuses mentioned in the article (+75% defense, +45% aim) do not apply. It's possible that they only get added when you start losing soldiers and drop below 4, but if you start out with one soldier you don't get these. --DerAva (talk) 05:47, 1 April 2014 (EDT)
Yeah, just checked the CalculatedOdds function in the game code and it has a variable called GetNumAliveAndWell when checking for the number of soldiers in the squad. I can't find out that what that function checks exactly but from the name and your report it would seem logical that the bonuses only apply after you started taking casualties. Also, it would be very easy to get the Lone Wolf achievement by only bringing 1 soldier on Easy. I'll change the page text. Hobbes (talk) 11:30, 1 April 2014 (EDT)