Talk:Classes (EU2012)

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I've just cleared the Soldiers (EU2012) of most of the material regarding classes/perks. My idea would be to put it on this page and have it focus on each class and how it can progress through rank (listing the abilities). The multiplayer builds for each class could also be included, since they'll give ideas on how to advance your soldiers through the ranks. Each major class has a total of 32 possible builds once they reach Colonel so it's too much work to list them all for now. A full description of all perks could then go to the Abilities page, which could include the basic abilities (Hunker, etc.), class/rank abilities, OTS and equipment. What do you guys think? Hobbes 21:19, 20 September 2012 (EDT)

Looks like a great start, once the game is released we should add a sections about class-synergy, how you can combine abilities from several classes to create powerful tactics in combat. I am thinking of having each ability on a separate page, that way they can be transcluded into the wiki where they are needed.--Kokkan 02:18, 21 September 2012 (EDT)
The class synergy page would be great on a Tactics section. It is possible to use section headings as bookmarks: e.g. [[Abilities (EU2012)#Run And Gun|Run And Gun]] so there shouldn't be a need for individual pages for each ability, unless there's a ton of material for each perk (which doesn't seem to be the case). Or even might be better to list them and group them together on specific pages for each class. I'll have a look into the Abilities/Classes pages to see what can go into one or another. Hobbes 05:09, 21 September 2012 (EDT)
Yes, you are probably right. Lets keep them on one page, if the need the tanscluding later we can do that massive work later. --Kokkan 06:22, 21 September 2012 (EDT)
I just finished the Abilities page - I used your descriptions plus some rewriting but someone on the forums already told me it would be better to use the ingame descriptions. It's basically a master list of all abilities, on this page people can go into further detail about the class, advantages, disadvantages, perks, etc. Hobbes 13:07, 21 September 2012 (EDT)

Categorizing Abilities

I've started to look into the effect of each ability so that a player is aware of the effects of their choice. As an example, here's the Heavy class perks sorted according to several categories based on their descriptions and the effect they have on game stats - Firepower, Damage, Aim, Overwatch, Suppress, Team, Aim, Defense, Ammo, Equipment and Lethality.

Heavy Abilities
Ability Rank Required Primary 1 Primary 2 Primary 3
Fire Rocket Squaddie Firepower
Bullet Swarm Corporal A Firepower
Holo-Targeting Corporal B Team Aim
Shredder Rocket Sergeant A Team Damage Ammo
Suppression Sergeant B Suppress Overwatch
HEAT Rounds Lieutenant A Damage
Rapid Reaction Lieutenant B Firepower Overwatch
Grenadier Captain A Ammo
Danger Zone Captain B Suppress Damage
Survival Major Defense
Focused Suppression Colonel A Suppress Overwatch
Tracer Beam Rounds Colonel B Team Damage

This way a player can quickly sort out the abilities (using the sort buttons) and map out a specific path for a specialized build, focusing on one or more characteristics.

A brief explanation of the categories:

  • Firepower - Increases amount of shots a unit can fire during a turn
  • Damage - Increase in damage inflicted by the unit's weapon
  • Lethality - Increase in chance of critical hit
  • Team - Ability to act as force multiplier (increase teammate's stats)
  • Suppress - Prevent enemy actions using suppressive/disabling fire
  • Overwatch - Reach to enemy movement during the alien's turn
  • Defense - Increase in cover or armor

What do you guys think? Hobbes 12:18, 24 September 2012 (EDT)

Here's the Sniper table:

Sniper Abilities
Ability Rank Required Primary 1 Primary 2 Primary 3
Headshot Squaddie Damage Lethality
Snap Shot Corporal A Firepower
Squad Sight Corporal B Aim Team
Battle Scanner Sergeant A Equipment Team
Gunslinger Sergeant B Damage
Opportunist Lieutenant A Firepower Overwatch
Disabling Round Lieutenant B Suppress
Damn Good Ground Captain A Aim Defense
Executioner Captain B Aim Lethality
Low Profile Major Defense
Double Tap Colonel A Firepower Suppress
In The Zone Colonel B Firepower Lethality

In the Zone?

Does the "flank" mean that any squad member can flank the target and the Sniper just makes the kill on that target, or does the Sniper have to be the one flanking its target? Robbx213 19:15, 25 October 2012 (EDT)

So far as I've seen, the Sniper has to be the one doing the flanking. Arrow Quivershaft 03:08, 29 October 2012 (EDT)

Armored Screenshots

You may have noticed, but on all but I think the Archangel and Psi armors, the Snipers and Heavies have slightly different armor designs: the heavies have this chin-high blast plate on their chest, and the snipers have binoculars, and I think it was the Assault who had this "sheriff star" thing when wearing Titan armor. Instead of the uniform equipment choice in the photos, anyone else think it'd be more interesting to see a range of equipment in the 'line up' screenshots, instead of "all endgame" equip/weapons? I do like that the OP took the time to match the colors, tho. And funny how they're all female. --Xuncu 17:26, 5 May 2013 (EDT)

The 'sheriff star' is a shoulder pad to absorb the shotgun recoil. They're present on all armors. I can take new pictures of the classes, I just used those because I had a game with 50+ something Psionic Colonels. And I only play with female soldiers because I dislike the male soldiers - they're too big and out of proportion to my taste. Hobbes 18:59, 5 May 2013 (EDT)
Oh, that's what the stars are for. Neat. And sweet screenshots; exactly what I had in mind! --Xuncu 00:34, 6 May 2013 (EDT)

This page is a mess.

This page is a fucking mess, it would need a thorough clean up.

  • Double information (in tables and text), trivial information.
  • Double pictures (why do we have 2 pictures of each class?)
  • The tables are overloaded (saying they hold too much different information) making them messy.
  • Layout breaks in page (on 1920 or higher resolutions)
  • Grouping Abilites by effect should be in a separate article since it's strategy related.
--Kokkan 05:28, 7 September 2013 (EDT)
Heniv, those are well made points since I'm also having a more critical look at a lot of pages in the EU section since I've recently had some professional training on digital publications. However, I personally just prefer not to start constructive criticism by something like: "this sucks", if not only to respect the voluntary work that several people did, no matter how misguided it is. That being said, I'd like you to change what you feel it's relevant since you have more experience that most of us here regarding wikis and I barely have time right now other than to keep track of the upcoming changes with Enemy Within and do some wiki housekeepin. Hobbes 18:55, 7 September 2013 (EDT)
Right, my apologies it was badly put. I'll see if I have the time and energy to do a cleanup/restructure. Not promising anything though. =D --Kokkan 17:20, 12 September 2013 (EDT)

Class assignments in Enemy Within

I must have really bad luck in my current game. Since I have three supports, four heavies(one of whom became a MEC, five snipers(including Annette) and ONE assault. Seriously. The second assault I got was the guaranteed spawn from Furies... Arrow Quivershaft 18:22, 23 December 2013 (EST)

Huh. That's wierd. Are your soldiers reguarly injured? --Xuncu 21:41, 23 December 2013 (EST)

Not horribly. It's an Easy ironman game I've been recording and streaming on my livestream. (Easy mode because it means less missions which means less recording time.). Now that I think about it, I might have had one other Assault, but she got killed. It certainly doesn't help me at all that I tend to have relatively low casualties on Easy/Normal difficulties (and have in fact completed the game with no losses before) and often can complete the entire game without hiring a single soldier, surviving only on the initial 12 and a few from Abduction or Council rewards. Arrow Quivershaft 21:49, 23 December 2013 (EST)