Talk:Country Funding (EU)

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Note I put in the figures in the table as I thought they would be useful as a guide, I am totally satisfied they are a percentage/fraction of the existing budget (setting the old budget to 20+ million, with a suitable cap increase results in the following months budget increasing by around 2-3 million on average, for example), has little or no response to the details of how happy the individual country was (having XCOM score a billion points in the USA, you still get the same range of funding increase from them). The exact range is a little less solid, I havent done a huge amount of testing on them, so they may need someone (maybe me, later) to confirm their limits. In line with the rest of the game I know about, the variations between min and max seem linear, and between experience and calculating 5 or 6 complete sets of 16 funding changes, the increase stayed between 5 and 20, satisfied is fairly easy to tell its always 0 of course.

The one open question is the limits which you can get when decreasing, I have tried to get a negative score a few ways with hex editting the UIGLOB, XCOM and ALIEN files to what would seem to be very bad values, and a few of the countries get annoyed, but I still end up with a score around 400, which is added onto the value in UIGLOB (which is unsigned or I could start it negative to deal with this) as the month ticks over. Something that just occured to me, is maybe its my finances - being in debt hurts you, maybe because i have a couple of mill in the bank it is giving me the points. Whatever, I will try to get a better initial idea of how much you can lose when they are unhappy when I get chance, if someone doesnt beat me to it.

--Sfnhltb 15:06, 1 March 2007 (PST)

Oh and I havent analysed the stats for starting because I remember seeing the stuff Zombie did, so dont really want to spend time replicating all that, just put a summary of what I remember offhand, and no doubt we can get that information put in sooner or later.

--Sfnhltb 15:08, 1 March 2007 (PST)

Sounds great, Sf. Thanks for working on this page. And I do hope somebody copies Zombie's stuff over. Maybe me, eventually. - MikeTheRed 15:25, 1 March 2007 (PST)

Probably a few things to thrash out and confirm or deny, not sure how much of the info built up in that thread would want to be in here, adding a seperate page with a table or three that summarises all of the statistical information and how it all works in detail would probably be good, but my preference would be to leave a top level article about funding that doesnt dive into the deep end that just about anything from that thread would respresent. -- Sfnhltb 19:55, 2 March 2007 (PST)

Saying that, it will probably be useful to have one table of all the countries listed with say their average starting values, and the 'normal' min max limits before the game balance adjustment kicks in, maybe call it 'common range' or something. Maybe instead of presenting in funding order as normal, try to group them by position/colour to try to indicate where you can cover multiple countries with one base easily. only problem is the north africa/north/northeast europe area where you can cover different groups depending on exact location.

Canada/US - Brazil - {S Africa/Nigeria/(Egypt}/Spain/UK/Italy/[France/Germany/(Russia]/<China/Japan)/Australia> Hmm, I cant really see any visual way (short of a map) of really presenting the information of how you can overlap. Maybe a 2D project with bars showing of appropriate heights for their averages would work, although not volunteering to make one at this point. --20:07, 2 March 2007 (PST)

Right, now we're getting somewhere. It could be separate pages or one together, depending on how done. I'm still not clear on everything involved - that's a hella thread Zombie and others have at StratCore. Maybe I'd have ideas about presentation if I grasped it all (after reading 150 messages). In any event, it's good info that I hope can find its way here. - MikeTheRed 21:24, 9 March 2007 (PST)

Zombie: Are the numbers on the table in thousands of dollars? I can barely make heads or tails of it, because regardless of the unit type, something doesn't make sense. If it's in 1000s of dollars, the US will rarely contribute more than 1.2M; meanwhile, if in 10000s, they'll rarely contribute less than 6M, the beginning-game average! Arrow Quivershaft 02:20, 17 October 2007 (PDT)

As the little disclaimer points out, the min and max are not the true extrema you will witness. The game uses these values and modifies them by a little. I have no idea how low or high the game can modify these, but in the case of the US, it's low/high extrema is 558/1224(k) after 100,000+ trials. The problem with the current page that Sfnhltb set up is that it only glazes over some areas which leads to misunderstandings like this. Let me work on this today a little. --Zombie 06:58, 17 October 2007 (PDT)

As far as I know, the changes in each country's funding levels is moot. It is what is with no randomization at all. The end of month data says that the countries are going to increase your funding by $1,000,000. Day 1 of the new month and with expenses you you have $5 million in the bank. Load your game and let the month end again. Your total funding increases by $1,300,000 this time. Day 1 of the new month and you have $5 million in the bank. If the funding change was applied it should be $5.3 million, but it isn't.

I haven't done extensive testing to see if this is all cases (grumpy or neutral countries) but if the countries are happy, the increase to your bank account is the same. It does make a difference to starting cash on a new game but not at the end of a month. I have no idea what the change in funding really is because and have no intention of figuring it out because there are tons of bugs regarding calculating maintenance.--Brunpal 17:04, 22 August 2008 (PDT)

The change in funding catches up with you at the end of the month, not the beginning. --Zaimoni 20:36, 22 August 2008 (CDT)
More clearly stated, changes in funding begin to affect you at the end of the FOLLOWING month. So while the 5 million is set for that month, the next month you get the full increase(and probably more changes). Arrow Quivershaft 18:38, 22 August 2008 (PDT)