Talk:Damage (EU2012)

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Discussion

Apologies for intruding, but are we sure that Critical damage completely stacks with Base damage? So far as I've seen, critical damage OVERLAPS base damage, IE, a critical hit uses the higher "Critical damage" number in the randomizer, instead of the Baze Damage number.
I appreciate the feedback. Good question - my current impression is that damage is dealt in two rolls, one for hit (base damage) and a 2nd one which seems to be randomized within the critical damage ability. I've made kills that also support this model, like 1 Alloy Cannon shot killing an undamaged Muton Elite that has been flanked. Hobbes 18:51, 6 November 2012 (EST)
Also, the Base Damage, as found elsewhere, seems to be able to be modified by one (and possibly more)in either direction. So Guaranteed kills may not quite count unless the damage is high enough that even -1 is still enough to one-shot. (IE, 4 base damage LMG, -1=3: Still enough for a Sectoid) Arrow Quivershaft 18:41, 6 November 2012 (EST)
I've checked the damage on my current Classic game. From what I've researched there's no change to it on the difficulty levels. Which makes a lot of sense since it's a lot easier to learn the game if you always play with the same weapon stats. Hobbes 18:51, 6 November 2012 (EST)
What I mean is that it randomizes damage on a hit, not by difficulty, just a bit of basic randomizing so that things aren't always the same. Sorry for being unclear. Arrow Quivershaft 02:23, 7 November 2012 (EST)
I've switched my game settings to show the alien's health bars (so far I was developing this model based on the results from hits to my soldiers. Yesterday I saw my Sniper dealing 22 damage points to a Sectopod with his Plasma Sniper Rifle so the basic assumption, game damage = (base damage roll) + (critical damage roll) seems to be correct. The question is how the critical damage roll is distributed: on Base Damage the deviation seems to be slight (the values displayed on the Armory correspond to average base damage, while on missions the damage displayed while firing is the maximum base damage. On critical damage the distribution of results seems to follow a growing pattern: the bigger the critical damage inflicted the lesser the chance you'll get that result - getting 13 critical damage with the big plasma weapons requires some luck with the rolls.Hobbes 08:57, 14 November 2012 (EST)

Normal

Weapon Base Damage Crit Damage Critical Chance Maximum Damage (Base + Crit)? Sectoid
Thin Man
Outsider
Drone
Floater Muton
Chryssalid
Zombie
Sectoid Commander
Heavy Floater Muton Elite Cyberdisk Bezerker
Ethereal
Sectopod
3 4 8 10 12 14 16 20 30
Pistol 1 1 0 2
Laser Pistol
Laser Pistol (I)
2 3 10
30
5 CRIT CRIT
Laser Pistol (I & III) 3 3 30 6 BASE CRIT
Plasma Pistol
Assault Rifle
Plasma Pistol (I)
3 4 0
10
20
7 BASE CRIT
Plasma Pistol (I & III) 4 4 20 8 BASE BASE CRIT
LMG
Sniper Rifle
Shotgun
4 6 0
25
20
10 BASE BASE CRIT CRIT
Laser Rifle
Plasma Light Rifle
5 7 10 12 BASE BASE BASE CRIT CRIT
Heavy Laser
Laser Sniper Rifle
Laser Scatter
6 9 10
30
20
15 BASE BASE BASE CRIT CRIT CRIT
Plasma Rifle 7 10 10 17 BASE BASE BASE CRIT CRIT CRIT CRIT
Heavy Plasma
Plasma Sniper Rifle
Alloy Cannon
9 13 10
35
20
22 BASE BASE BASE BASE CRIT CRIT CRIT CRIT


Impossible (incomplete)

Weapon Base Damage Crit Damage Critical Chance Maximum Damage (Base + Crit)? Sectoid Outsider Thin Man
Floater
Drone Chryssalid Muton
Zombie
Sectoid Commander Heavy Floater Muton Elite Cyberdisk Bezerker
Ethereal
Sectopod
4 5 6 7 8 10 14 16 18 20 25 30
Pistol 1 1 0 2
Laser Pistol
Laser Pistol (I)
2 3 10
30
5 CRIT CRIT CRIT
Laser Pistol (I & III) 3 3 30 6 CRIT CRIT CRIT
Plasma Pistol
Assault Rifle
Plasma Pistol (I)
3 4 0
10
20
7 CRIT CRIT CRIT CRIT
Plasma Pistol (I & III) 4 4 20 8 BASE CRIT CRIT CRIT CRIT
LMG
Sniper Rifle
Shotgun
4 6 0
25
20
10 BASE BASE CRIT CRIT CRIT
Laser Rifle
Plasma Light Rifle
5 7 10 12 BASE BASE BASE CRIT CRIT
Heavy Laser
Laser Sniper Rifle
Laser Scatter
6 9 10
30
20
15 BASE BASE BASE CRIT CRIT
Plasma Rifle 7 10 10 17 BASE BASE BASE CRIT CRIT CRIT
Heavy Plasma
Plasma Sniper Rifle
Alloy Cannon
9 13 10
35
20
22 BASE BASE BASE BASE CRIT CRIT CRIT