Talk:ENGLISH.DAT (TFTD)

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Recommended Corrections

The following changes are recommended on one or more of the following grounds:

  1. Grammar, spelling or punctuation errors.
  2. Factually incorrect statements.
  3. Game bugs, especially bugs that are not easily fixed by patches.

Changes are not proposed on the following grounds:

  1. Inconsistent terms
  2. Inconsistent capitalisation
  3. Misleading statements, that might reasonably believed to be true by X-Com prior to direct experience to the contrary


Index English.Dat (54427 Bytes)
2 A TRANSPORT AND INTERCEPT CRAFT. A REPLICATION OF MAGNETIC ARRAY SYSTEMS IN AN X-COM SHIP. ALTHOUGH SMALL, ITS DESIGN IS A BREATHTAKING TECHNICAL ACHIEVEMENT.
10 A POWERFUL AUDITORY OSCILLATOR CREATES WAVES OF SONIC FORCE, DESTROYING THE TARGET BY VIBRATING ITS MOLECULAR BONDS APART.
19 The Deep One is a biological nightmare, a cross breed, produced by the mind warping experiments of the Aquatoids. We have encountered several variations of this creature. After extensive research we conclude that these are manufactured by the invaders, swelling their ranks when fresh human stock has been captured. Each of these sub-humans is armed with an electrical energy discharge powerful enough to kill an aquanaut.
21 The Bio-drone is a creation only an alien mind could conceive of. It is a brain, (human or alien) suspended in amniotic fluids and connected to a powered base unit that can fly on land or below water. Each Bio-drone is armed with a powerful auditory disruptor, part machine and part organism. Some of our scientists have suggested that the weapon is driven by the host organisms original vocal cords. Highly accurate and tenacious, these super guard dogs are widely used by the aliens to protect valuable assets.
22 The hypothesis that the auditory disruptor is a biological device are true. This unfortunate creature literally screams its enemies to death. Every example has massive surgical trauma scars and is severely mutilated. The aliens appear to butcher the brain into obedience. Most of the cortexes used in the creatures are alien in origin, but nothing can compare to the horror of finding a human based unit. The Bio-drones are powered by an ION engine and incorporate some form of remote control system.
30 Nested in the many layers of the gelatinous body of this organism is a powerful chemical freezer, its main offensive capability. The soft and supple skin of the Hallucinoid seems susceptible to heat based attacks. Often this mutant is found in the company of its masters, the Aquatoids.
31 Another modified Earth invertebrate, the Xarquid is a creature of great beauty and danger. The swift swimming gargantuan hides a devastating arsenal of weapons, a smothering ink spray and an ionised particle blast. Since our first encounters with this powerful creature we have been wary of its power, and its controllers, the vengeful Gillmen.
152 The Sonic Cannon the most potent of the Sonic weapons family. Featuring a higher range audio oscillator and a larger reverberation chamber than the Blasta. The Cannon also has a pulse detonation system that alters the ultra-sonic wave by modulation to produce a more effective Sonic Shock.
422 km [are the range units really km?]
508 D.U.P. Head Missile
517 T'leth, the huge Alien colony ship, lies embedded in the Sigsbee Deep, in the Gulf of Mexico. At the Heart of the city is an Alien horror, so vile and so powerful that not even death can claim it. In a chamber of Alien metal lies the sleeping form of the great dreamer, the Ultimate Alien. Raising T'leth above the waves will begin his re-animation cycle, and once risen he will be unstoppable. Although not alive and some how not dead the Alien mind controls the Alien army. The weird technology of molecular control connects all Aliens to the One mind and the One mind to all the Aliens. Genetically mutated Alien/human foetuses supply the Alien mind with energy and form the link between the ruler and his subjects. The myth of the Ultimate Alien has existed in the hearts and minds of humankind for centuries, the sea has always hidden the ultimate truth.
650 A standard sonar system has an effective range of over 1500 nautical miles at most depths and is linked to geostationary satellite nets for surface analysis. Each base equipped with this scanner has a 10% chance of detecting a submersible or airborne craft per 30 minute scan cycle.
651 A wide array sonar system has an effective range of over 2250 nautical miles at all depths and is linked to geostationary satellite nets for surface analysis. Each base equipped with this scanner has a 20% chance of detecting a submersible or airborne craft every 30 minute scan cycle.
654 Live Aliens will require special containment facilities to hold them. These units maintain their life systems and render their combat potential to zero. The containment facility can keep up to 10 Alien life form types in confinement units.
660 The Molecular Control lab can implant and train up to ten aquanauts at one time.. Implants are surgically installed in the skulls of aquanauts. Extensive training allows them to utilise their implants. Implant skills are used in conjunction with Molecular Devices and can be used for attacks during combat.
667 A real heavyweight, this large launcher fires three types of torpedo, each with its own propulsion unit. A devastating weapon, with only manual loading being its drawback. Ammunition types available include large or small high explosive and phosphor tipped torpedoes, all suitable for submerged use only.
677 The ultimate in M.C. technology. This can only be used by aquanauts with M.C. skills. Click on the Disruptor, select the type of attack, and select a target unit with the cursor. There are two types of Disruptor attack:

JAM IMPLANT> If successful the unit becomes confused and it may panic. CONTROL IMPLANT> If successful you will gain control of the enemy unit.

680 Inside the bodies of Aliens we have found small surgically implanted units. These are Control Implants designed by the Aquatoids to allow the constant supply of information from the battlefield, even at great distances. The Molecular Control Reader is an Alien communication device which is used to take information directly from M.C. Implants. X-Com units can use this device in combat to display an Alien [unit?]'s characteristics. Select the 'use' option. Then click on an Alien [unit?] with the cursor.
689 Survey Ship [switch?]
690 Escort [switch?]
708 The committee of funding organisations is dissatisfied with your performance. You must improve your effectiveness in dealing with the Alien menace or risk termination of funding support for X-Com.
715 km [nm?]
717 have signed a co-operation agreement with the Alien forces and have withdrawn from X-Com funding.
720 The funding organisation is not happy with your financial position. You must reduce your debts below $2million or the X-Com project will be terminated.
822 This submersible is armed with Aqua-Jet torpedoes. This weapon system only functions correctly underwater. Ensure stores are well stocked with Aqua-Jet Torpedoes.
823 Gauss technology provides a powerful weapon system for SWS's. Offers heavy firepower compared with earlier models, and uses proprietary X-Com technology.
830 The Vibroblade is a long sharp knife blade of titanium which spins at over 6000 rpm, this device can crack even the toughest diving armour. The power source is an Alien invention, our attempt at building these items before met with dismal failure, our blades rotated too slowly or exploded under pressure.
836 Aliens will construct secret undersea colonies in remote locations. After some initial reconnaissance flights some intense Alien Sub activity will occur as the colony is being built. These colonies are known to contain labs, cloning centres, and surgical facilities for human and Alien experimentation. The presence of Alien colonies will generate more Alien activity without the presence of Alien Subs. In order to locate a colony an X-Com sub must patrol an area for a few hours to stand some chance of successful detection.
914 A powerful new protection for Aquanauts, this armour is powered by an ION energy source that greatly amplifies the speed and strength of the wearer to counteract the increased weight; it offers the best protection yet for combat troops.
939 UFOPAEDIA
991 This mission is a raid on an Alien colony site. There are 2 levels to the site, get all the aquanauts to the glowing exit in the first complex and click on the 'Abort Mission' icon to proceed. [Any equipment left behind will stay on the seabed until the 2nd section is resolved. - not true] To quit, place aquanauts into the Submarine and click on the 'Abort Mission' icon.
992 Having negotiated the first level and entered the core of the colony. The mission is to now destroy the control centre, the Synomium Device, or eliminate all Aliens. To abort place all aquanauts on the start point and click on 'Abort Mission' icon. [All viable X-Com equipment will be returned to base. - not true]
996 We are entering the unknown, from here on in there could be anything waiting for us. We know there are 2 further levels to the Alien city and your squad must race to the exit on this level to enter the next. Place all aquanauts on the exit and click the 'Abort Mission' icon to advance. Aborting elsewhere will terminate the mission.
1000 Further into the unknown, from here on in there could be anything waiting for us. We know there is a further level to the Alien city and your squad must race to the exit on this level to enter the next. Place all aquanauts on the exit and click the 'Abort Mission' icon to advance. Aborting elsewhere will terminate the mission.