I've noticed something very odd. This has happened on two of my recent missions.
Soldier gets knocked unconscious by enemy fire. I'd no way of finding out how many fatal wounds (if any) they had.
In the first mission, the solder died from a fatal wound at the start of the next turn. In the second mission, the soldier died a few turns later (three I think) from a fatal wound.
Both missions were completed successfully, and the "X-COM OPERATIVES KILLED" figure tallied up - i.e. all squad members killed (including those who died from a fatal wound) were accounted for.
Yet, when I went back to the Geoscape and had a look at my soldier roster to see how many I needed to buy to replace the squad's full compliment, the soldiers who died from wounds were there. They were listed in WOUNDED state and had 11 and 14 days of recovery time respectively.
This is on X-COM Collector's Edition. Any ideas?
I've seen this (X-COM CE). The problem is that a unit with strictly more fatal wounds than health dies, but doesn't have his health reset to zero. With a non-zero health, he's recovered at the end of the scenario anyway.
No idea if other versions are affected.
-- Zaimoni 9:28AM, July 24 2006 (CDT)
Do MC'ed soldiers with Fatal Wounds continue to take damage? Arrow Quivershaft 03:12, 2 September 2007 (PDT)
Due to code (after turn processing) fatal wounds to:
- legs: CurrentTUs = Base TUs - 10%;
- any: = CurrentHPs -= total fatal wound number;
- left arm : CurrentEnergyRelpenish = Base_Energy_replenish - 10%;
So there is no right arm or head or torso fatal wound estimating as penalty for units stats. Though fire/throw/melee accuracy and maybe something else are under influence of some of these fatal wounds (it wasn't examined yet).