Should the item space list be split out, and then a brief summary of the effects put in here with a link to it, the two concepts are pretty much interrelated I guess (I dont think space affects anything else but stores?) so I could go either way on it. --Sfnhltb 13:41, 4 March 2007 (PST)
- I can't think of many pages that would link to it, other than this page -- I think it's appopriate here.--Ethereal Cereal 22:26, 4 March 2007 (PST)
- Only pages I could think of linking here is BASE.DAT and possibly PRODUCT.DAT. Do we know where the storage values for these items are at? Surely they aren't tucked away in the executable. I'll put this list in a table and format it better as it does take a monstrous amount of room. --Pi Masta 11:45, 5 March 2007 (PST)
- You would think object sizes would be in OBDATA.DAT, but that seems to only have the size for soldiers inventory purposes which apparently doesnt always match up with stores size (for example the note about the 1x1 plasma clip taking more room than the 3x2 Heavy Plasma). as well as a lot of other discrepancies. --Sfnhltb 11:57, 5 March 2007 (PST)
There must be a better way of describing the way the stores works than what is here at the moment. I mean I understand what the stores does and how size works and all the rounding and the description here confuses me. --Sfnhltb 12:32, 5 March 2007 (PST)
I agree with Sfn, the description is rather technical. Perhaps we could give a general description of the sizes and then make a separate page with the nity-grity details?
And about the Sizes, I knew they couldn't be in OBDATA as there are no entries for craft weapons and ammo. Does anyone know where these numbers came from? My guess is empirical observation (which is good, but doesn't tell me where they are stored at). --Pi Masta 13:40, 5 March 2007 (PST)
What I would consider is having a shortened list of items you commonly have lots of, just the sizes though, and then a brief note about the way it rounds as that affects a few things (like even a single 0.1 item takes up a space, etc) and some brief examples, then a link to the full list and Zombie's dissection of how it all works on the margins in case someone wants to know why they can/can't get that last item into the stores. --Sfnhltb 14:12, 5 March 2007 (PST)
- That's fine. I'm less insistent on keeping this page together than Research.--Ethereal Cereal 15:17, 5 March 2007 (PST)
"Note that the storage capacity for your base is in actual fact unlimited. It is not necessary to have a storage module in order to store items. Your troops will gladly store junk in the halls, on beds, in the showers, the commander's office, etc."
While this is a funny sentence, what does it actually mean? It implies that General Stores are not needed at all, or that its Storage Capacity is not what it seems. The last sentence also reinforces this:
You can continue to construct new objects and bring home gear captured through tactical combat well beyond the storage limit.
- Another way of saying it is that the limit is only imposed when you're buying stuff, trying to move equipment from a craft back to the base or transferring stuff between bases. But items build or recovered from missions are simply added to the stores, even if there's no room available. Hobbes (talk) 16:11, 25 June 2014 (EDT)