Talk:Hangar (EU2012)

From UFOpaedia
Jump to: navigation, search

It is worth noting that by the time I could create a Firestorm, I already had the 'Air & Space' Bonus. Monthly maintenance is probably double what I am paying so that is what was added to the entry. No idea if the construction cost is affected. With 59 engineers, the material cost was already significantly decreased. ~ Drakalu 01:19, 12 October 2012 (EDT)


Interception page?

If noone objects, I was thinking we should make a separate page for the interception 'minigame', detailing how it works. (IE, interceptors are chances-per-continent to down a UFO, etc.) So...objections? Arrow Quivershaft 08:29, 7 December 2012 (EST)

  • Go ahead: I just don't know to format Wiki pages, so I'll just write some and leave it on this page, and you can move/add/edit to it as you wish. --Xuncu 03:33, 22 March 2013 (EDT)

Added raw data on ships/weapons: tested and got wins with them (some on multiple tries, some after multiple tries) for all UFOs and Difficulties, without modules, save for the Overseer UFO. Someone wanna make it into a table? (and I think that table at the bottom, with the hit chances and costs not supposed to be down there...) --Xuncu 05:58, 31 July 2013 (EDT)

Armor Pen vs. Damage

OK, this is driving me nuts, what's the difference between "Armor Penetration" and "Damage" on weapons in terms of the number crunching and the behind the scenes? Leman Russ 13:51, 8 August 2013 (EDT)

  • I want to say that AP is the RNG modifier for how much alloy, and if the Generators & Computers (and/or how many aliens) get destroyed in the crash, but never really noticed a pattern/difference, and doesn't quit gel with the EMP being listed as high-penetration, so I am unsure. --Xuncu 15:59, 8 August 2013 (EDT)