Talk:Heavy (EU2012)

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Saving table

Saving table before edit. --Kokkan 13:51, 13 September 2013 (EDT)

Rank Ability
RANK SQUADDIE.png
Squaddie
HEAVY FIREROCKET.png
Fire Rocket
Fire a rocket using an equipped launcher. This ability can not be used after moving, nor more than once per mission.
I+TDL I+TDL
RANK CORPORAL.png
Corporal
HEAVY BULLETSWARM.png
Bullet Swarm
Firing the primary weapon as the first action no longer ends the turn.
S
HEAVY HOLO.png
Holo-Targeting
Shooting at or suppressing enemies also confers a +10 Aim to any allies' attacks on those enemies.
+10AL
RANK SERGEANT.png
Sergeant
HEAVY SHREDDER.png
Shredder Rocket
Fire a rocket that causes all enemies hit to take +33% damage from all sources for the next 4 turns. The rocket's blast is weaker than a standard rocket's. (67% normal damage)
+D33%L
HEAVY SUPPRESSION.png
Suppression
Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty.
R-A30
RANK LIEUTENANT.png
Lieutenant
HEAVY HEAT AMMO.png
HEAT Ammo
+100% to damage against robotic enemies.
+D100%L
HEAVY RAPIDREACTION.png
Rapid Reaction
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
RL
RANK CAPTAIN.png
Captain
HEAVY GRENADIER.png
Grenadier
Allows to carry 2 grenades in a single inventory slot.
I
HEAVY DANGERZONE.png
Danger Zone
Increases hit area of rockets and suppression by 2 tiles.
+1TD
RANK MAJOR.png
Major
HEAVY WILLTOSURVIVE.png
Will to Survive
Reduces all normal damage taken by 2 if in cover and not flanked.
-2DL -2DL
RANK COLONEL.png
Colonel
HEAVY ROCKETEER.png
Rocketeer
Allows 1 additional standard rocket to be fired per battle.
I
HEAVY MAYHEM.png
Mayhem
Confers additional damage based on weapon tech level to Suppression and all area-effect abilities.
+1TD
KEYCHART
ABILITY UNKNOWN20.png ABILITY OVERWATCH.png ABILITY MOVE.png ABILITY GRENADE.png ABILITY AIM.png ABILITY HUNKERDOWN.png ALIEN CLUSTERBOMB.png ABILITY HARDENED.png
Additional Shot Improves Reaction Extra Movement Additional Equipment Change Unit Aim Decrease Enemy Aim Change Damage Given Decrease Damage Taken

Question about the last edit

"(Who will have low Will, suffer critical hits, and not be Psi-gifted.)" - This is confusing. What does it mean? " Note that after having five of all three other classes in the roster, the game will prioritize the remaining class when generating soldiers." - What's the source for this?

Hobbes 14:35, 9 November 2013 (EST)