Talk:Micronoid Aggregate (Apocalypse)

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Do the pools of blood from dead aliens mean, that a huge micronoid is hiding somewhere in the city, composed of thousands small micronoids escaped from the pools before the cleanerbots arrived? Waiting to burst out when it is strong enough or when X-Com have advanced enough?

--Karp 04:28, 26 August 2008 (PDT)

Technically speaking?


Yes, they do.

- Bomb Bloke 21:05, 26 August 2008 (PDT)

Then again, they probably don't live for very long outside of a host or in an ideal environment that is suited to them (first alien building or inside the Bomber UFO). -NKF 22:23, 26 August 2008 (PDT)

Don't listen to him, the Micronoid already have him under their control! That's just what they WANT you to think!!

Run! Run, while you still can!!!

- Bomb Bloke 02:09, 27 August 2008 (PDT)

NFK, check the biochemistry section; micronoids aren't as inept at Earth environment survival unlike other aliens. They just need a host, like an unsuspecting civilian or someone from the cleaner crew to negate poor conditions.

And Bomb: you are being observed... not watched, but observed...

--Karp 02:29, 27 August 2008 (PDT)

It's a good thing mega primus has robot cleaners.--(name here) 08:56, 27 August 2008 (PDT)

I said "someone" as in a technician or something.

--Karp 09:23, 27 August 2008 (PDT)

Most of the muckier and more tedious jobs get given to bots or androids. Cleaners, technicians, mobile footstools, etc. But I suppose there's always one of those hapless rent-a-cops wandering around the building that everyone employs.

How would each individual or very small groups of micronoid cell organisms fare in earth's atmosphere though? They might survive well enough if they're able to band together into their puddle form if they're outside a host. Or do they die (via sympathetic reaction or some such) when their host dies?

When the aliens do their micronoid rain attack on a building, I'm guessing they're air-dropping micronoids onto the building. There would be lots of micronoids that end up splashing onto potential hosts who haven't got umbrellas or their handy dandy nuclear rain deflectors. Then there'd be enough to meld into a lots of puddles, and with their incredible psi powers when combined end up taking over the occupants of the building. It's hard to think of their plans being foiled by an excellent drainage and gutter system or even disinfectant.

And by the way we - yes - we are merely inebriated. We are not suspicious.

- NKF 22:51, 27 August 2008 (PDT)

Kinda guessed.

Good. It's just a game. Remember... just a game.

-Karp 22:35, 28 August 2008 (PDT)

Micronoid Aggregate = Pod People?

The Micronoid Aggregate, which is the true antagonist of the X-COM series, was possibly based on the Pod People from the 1956 Film, Invasion of the Body Snatchers. They are both Extraterrestrial Parasites that depend on the assimilation of other species and the consumption of their resources for their own survival. --Arima 04:21, 10 April 2010 (EDT)

Nice possibility. Add it to Cultural Influences on X-COM page, where other possible influences are listed. Hobbes 20:40, 10 April 2010 (EDT)

Needing to damage them before stun

The article says you need to damage them before capture. This has not been my experience; I have stunned undamaged Micronoids with a Stun Grapple before. It takes a few hits, but they go down eventually (not for very long, but you can get around that by standing on them).

Will remove the note about damaging them from this page and the Capturing Live Aliens page unless someone objects. Magic9mushroom (talk) 05:06, 11 September 2018 (CEST)

No objections here. The Stun Grapple does a base of 90 stun, and according to the stats page the Micronoids have a base of 80 hitpoints. Even with difficulty adjustment on stats that should be enough to knock out a Micronoid at full health. The damage would be more for convenience than a necessity. NKF (talk) 07:42, 11 September 2018 (CEST)