Talk:Missions (Long War)
Jump to navigation
Jump to search
Ambush UFOs: Possible. Just let a Scout land, and it had: 12 HP Outsider, Mechtoid (first one of the game) with drone n' four Sectoids, and two Floater pods of 5 each.--Xuncu (talk) 02:57, 17 June 2014 (EDT)
- Well I'm a partial convert after shooting down a scout and finding 2 chryssalids and 7 heavy floaters in it. Given that's only the second Heavy Floater sighting that game, this was rather surprising for a scout. I'm not convinced this is designed to "ambush" XCOM though, I'm guessing some UFOs have "elite" crews if the aliens decide that mission is particularly important. Since the next scout I assaulted had 1 squad of basic sectoids in it I believe the aliens also have "B-Team" UFO crews as well.
- I've also noted as you have that the HP of the Outsider in charge can vary wildly. The Outsider on the Megascout had 20 HP, compared to a regular Outsider HP of 12 in my game, leading me to believe "crew quality" is a thing, rather than just randomness of what pods spawn. Binkyuk (talk) 06:42, 19 June 2014 (EDT)
- I had a 'large scout' (Raider) I let land have THREE Mechtoids, two in the same goddamned pod. Lucked out big time: the one I managed to kill first was the squad leader, and took out both drones, so the second panicked (while shielded), and I was able to kill it before the third popped up---- granted, AFTER, reloading from mission start, after all three activated at once. Nope. And yeah, later shot down another 'large scout', this time a Destroyer, and all it had was 4 sectoids, 5 thin men, and two 10HP outsiders.--Xuncu (talk) 13:08, 19 June 2014 (EDT)
Terror Mission timer
I think it is 24 hours in Long War 1.0, not 8 hours.