-- I've been trying to find more information regarding overwatch's Aim penalty. If a target were in high/light cover (-40 aim) and the overwatch penalty is somewhere less than that, it could be more advantageous to move to a position that forces the enemy to move and trigger overwatch, even at a penalty. It's possible the penalty could be smaller than low cover, but without any data aside from "at a small aim penalty" it is difficult to tell. Has anyone managed to datamine the ability or seen a "Tip" that gives any details? ~ Drakalu 15:41, 9 October 2012 (EDT)
- Something in my brain says that I saw something saying it was 10 or 15, but I cannot confirm that at this time. Arrow Quivershaft 15:44, 9 October 2012 (EDT)
- It's not mentioned in-game. I've been trying to spade it out, but it's tricky because first, the hit percentage is not shown, second, the RNG reset on loading a savegame also influences the AI's decision, and finally, dashing provides a defensive bonus. My best-contrived scenario has a 115 aim Sniper without Opportunist having a 75% stated hit chance on a Muton in light cover normally, and hitting 7 out of 12 times with Overwatch as it was forced out via a Support's Flush. So it LOOKS like the penalty is the same for light cover (which certainly isn't the same for heavy cover, where the sniper only had a 62% hit chance.) --Freeone3000 04:20, 12 October 2012 (EDT)
- On gear that gives defense, the wording is always a small amount is 10 and similar to low cover is 20 (not direct quotes), and on the gear that gives aim, 10 seems to be a significant increase. I am under the assumption that the aim penalty is no more then 15. Mavoc 14:45, 15 October 2012 (EDT)
We don't all play classic
Not all XCOM players always play on classic difficulty! You can't always asume things like that. --Alexbuzzbee 14:14, 12 November 2012 (EST)
Higher difficulties breed the best tips. Aliens on normal are easier is all. In fact, if you apply Classic tactics to normal you will do better than people who play on Classic, nothing wrong there really.--SuicidalSectoid 15:20, 12 November 2012 (EST)
Removed the last half because
- Classic AI does not fire more if it can't move. This is behaviour seen on the *Normal* AI because it will sometimes move twice instead of firing, because its designed to sometimes make mistakes. I've never seen Classic AI move when it could sensibly fire.
- Most of the good advice has been added to the first half now anyway.
- Signing work is bad because it's an impediment to free editing (besides, after half of it has been edited, who gets the credit then?). Attribution is normally given by the edit history. Since this is a copy/paste of someone else's work the edit history doesn't give it, and it's on a private forum so I have no idea whether he requires attribution or not, so pretty much have to delete the whole lot if I want to delete the signature (which I do).
Binkyuk 06:55, 13 November 2012 (EST)
- It's mainly a dump of information. In time the main overwatch article should incorporate all the valid points and the quote itself removed. I think something like the Ref open/close templates used for the quotes taken directly from the in-game Ufopaedia may be a good way to present quotes like this if they are required. Or if not those templates in particular, then something similar. -NKF 07:49, 13 November 2012 (EST)
Aim penalty modifier for dashing
Isn't chance to hit on overwatch reduced by 0.7 factor for overwatch and additional, cumulative 0.7 for dashing, so total 0.7 * 0.7 = 0.49 for dashing, instead of 0.5? --Miteusz (talk) 10:41, 12 August 2016 (EDT)